SmartGym body weight sensor

Regular partaking of Leisure-Time Physical Activity (LTPA) is essential for a healthy life. LTPA includes exercises and sports. With the added benefits of instant gratifications, gamification can make exercises more enjoyable. Interactive gameplay incorporated with workouts can motivate and engage i...

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Main Author: Tan, Ding Hao
Other Authors: Anamitra Makur
Format: Final Year Project
Language:English
Published: Nanyang Technological University 2022
Subjects:
Online Access:https://hdl.handle.net/10356/158078
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Institution: Nanyang Technological University
Language: English
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spelling sg-ntu-dr.10356-1580782023-07-07T19:23:14Z SmartGym body weight sensor Tan, Ding Hao Anamitra Makur School of Electrical and Electronic Engineering Tan Chin Hiong Joaquin Sanchez EAMakur@ntu.edu.sg Engineering::Electrical and electronic engineering Regular partaking of Leisure-Time Physical Activity (LTPA) is essential for a healthy life. LTPA includes exercises and sports. With the added benefits of instant gratifications, gamification can make exercises more enjoyable. Interactive gameplay incorporated with workouts can motivate and engage individuals to exercise more often. Targeted to gamify callisthenics workouts, sit-up serves as the first bodyweight workout for the proof of concept. Exercise detection and repetition counting were applied as mechanisms for the game control. This was made possible through key-points detection using computer vision and MoveNet. This project sought to support the endeavour of gamifying bodyweight workouts by setting up the infrastructure needed. In the past year, a replicate of the Minimum Viable Product (MVP) of the bodyweight station was set up. This allowed for development and testing to be done for the new features. New features included the Mode Selector, Key-point Service (KPS), and an additional camera pipeline. Integration of work was done with the project titled SmartGym Bodyweight Gamification which built the game portion of this endeavour. Furthermore, this project attempted to collect a workout dataset to train an additional workout for detection. However, this was cut short due to time constraints. Despite challenges faced due to global chip shortage, deployment was still done on a desktop as the next best alternative. Overall, this project achieved the aim of setting up the necessary services for gamification. Bachelor of Engineering (Electrical and Electronic Engineering) 2022-05-30T13:15:11Z 2022-05-30T13:15:11Z 2022 Final Year Project (FYP) Tan, D. H. (2022). SmartGym body weight sensor. Final Year Project (FYP), Nanyang Technological University, Singapore. https://hdl.handle.net/10356/158078 https://hdl.handle.net/10356/158078 en 3008-211 application/pdf Nanyang Technological University
institution Nanyang Technological University
building NTU Library
continent Asia
country Singapore
Singapore
content_provider NTU Library
collection DR-NTU
language English
topic Engineering::Electrical and electronic engineering
spellingShingle Engineering::Electrical and electronic engineering
Tan, Ding Hao
SmartGym body weight sensor
description Regular partaking of Leisure-Time Physical Activity (LTPA) is essential for a healthy life. LTPA includes exercises and sports. With the added benefits of instant gratifications, gamification can make exercises more enjoyable. Interactive gameplay incorporated with workouts can motivate and engage individuals to exercise more often. Targeted to gamify callisthenics workouts, sit-up serves as the first bodyweight workout for the proof of concept. Exercise detection and repetition counting were applied as mechanisms for the game control. This was made possible through key-points detection using computer vision and MoveNet. This project sought to support the endeavour of gamifying bodyweight workouts by setting up the infrastructure needed. In the past year, a replicate of the Minimum Viable Product (MVP) of the bodyweight station was set up. This allowed for development and testing to be done for the new features. New features included the Mode Selector, Key-point Service (KPS), and an additional camera pipeline. Integration of work was done with the project titled SmartGym Bodyweight Gamification which built the game portion of this endeavour. Furthermore, this project attempted to collect a workout dataset to train an additional workout for detection. However, this was cut short due to time constraints. Despite challenges faced due to global chip shortage, deployment was still done on a desktop as the next best alternative. Overall, this project achieved the aim of setting up the necessary services for gamification.
author2 Anamitra Makur
author_facet Anamitra Makur
Tan, Ding Hao
format Final Year Project
author Tan, Ding Hao
author_sort Tan, Ding Hao
title SmartGym body weight sensor
title_short SmartGym body weight sensor
title_full SmartGym body weight sensor
title_fullStr SmartGym body weight sensor
title_full_unstemmed SmartGym body weight sensor
title_sort smartgym body weight sensor
publisher Nanyang Technological University
publishDate 2022
url https://hdl.handle.net/10356/158078
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