Bridging the gap between animation mediums in 'Wait.'
In 1985, Disney’s ‘The Black Cauldron’, animated by Barry Cook, introduced the first experiments with combining three-dimensional (3D) with two-dimensional (2D) in a feature film. A year later in Disney’s ‘The Great Mouse Detective’, its distinguished ‘Clock tower scene’ encompassed sophisticate...
Saved in:
Main Author: | |
---|---|
Other Authors: | |
Format: | Final Year Project |
Language: | English |
Published: |
Nanyang Technological University
2022
|
Subjects: | |
Online Access: | https://hdl.handle.net/10356/158543 |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Institution: | Nanyang Technological University |
Language: | English |
Summary: | In 1985, Disney’s ‘The Black Cauldron’, animated by Barry Cook, introduced the first experiments
with combining three-dimensional (3D) with two-dimensional (2D) in a feature film. A year later in
Disney’s ‘The Great Mouse Detective’, its distinguished ‘Clock tower scene’ encompassed sophisticated 3D
animated clock gears with a 2D background environment. Ever since the appearances of these movies, artists
have been finding inventive ways to combine both animation media. Fad decisions in the past are
occasionally made based on the newness of the technique and medium. However, there are factors to
determine why one medium is preferred over another—Line mileage, visual and technical complexity, skills
of the production team, production schedule, physical assets and budget. Our short film ‘Wait.’ was produced
to explore boundaries of integrating between 2D and 3D assets. This paper covers the art inspiration and
technical experiments essential in creating ‘Wait.’, while taking into consideration the aforementioned
factors, as well as outlining the challenges and solutions found to create a visually appealing ‘hybrid
animation’. |
---|