Bridging the gap between animation mediums in 'Wait.'
In 1985, Disney’s ‘The Black Cauldron’, animated by Barry Cook, introduced the first experiments with combining three-dimensional (3D) with two-dimensional (2D) in a feature film. A year later in Disney’s ‘The Great Mouse Detective’, its distinguished ‘Clock tower scene’ encompassed sophisticate...
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sg-ntu-dr.10356-1585432023-03-11T19:56:08Z Bridging the gap between animation mediums in 'Wait.' Teoh, Soon Heng Benjamin Seide School of Art, Design and Media BSeide@ntu.edu.sg Visual arts and music::Animation In 1985, Disney’s ‘The Black Cauldron’, animated by Barry Cook, introduced the first experiments with combining three-dimensional (3D) with two-dimensional (2D) in a feature film. A year later in Disney’s ‘The Great Mouse Detective’, its distinguished ‘Clock tower scene’ encompassed sophisticated 3D animated clock gears with a 2D background environment. Ever since the appearances of these movies, artists have been finding inventive ways to combine both animation media. Fad decisions in the past are occasionally made based on the newness of the technique and medium. However, there are factors to determine why one medium is preferred over another—Line mileage, visual and technical complexity, skills of the production team, production schedule, physical assets and budget. Our short film ‘Wait.’ was produced to explore boundaries of integrating between 2D and 3D assets. This paper covers the art inspiration and technical experiments essential in creating ‘Wait.’, while taking into consideration the aforementioned factors, as well as outlining the challenges and solutions found to create a visually appealing ‘hybrid animation’. Bachelor of Fine Arts in Digital Animation 2022-06-04T13:11:18Z 2022-06-04T13:11:18Z 2022 Final Year Project (FYP) Teoh, S. H. (2022). Bridging the gap between animation mediums in 'Wait.'. Final Year Project (FYP), Nanyang Technological University, Singapore. https://hdl.handle.net/10356/158543 https://hdl.handle.net/10356/158543 en ADM18.22.U1830874E application/pdf Nanyang Technological University |
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Visual arts and music::Animation Teoh, Soon Heng Bridging the gap between animation mediums in 'Wait.' |
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In 1985, Disney’s ‘The Black Cauldron’, animated by Barry Cook, introduced the first experiments
with combining three-dimensional (3D) with two-dimensional (2D) in a feature film. A year later in
Disney’s ‘The Great Mouse Detective’, its distinguished ‘Clock tower scene’ encompassed sophisticated 3D
animated clock gears with a 2D background environment. Ever since the appearances of these movies, artists
have been finding inventive ways to combine both animation media. Fad decisions in the past are
occasionally made based on the newness of the technique and medium. However, there are factors to
determine why one medium is preferred over another—Line mileage, visual and technical complexity, skills
of the production team, production schedule, physical assets and budget. Our short film ‘Wait.’ was produced
to explore boundaries of integrating between 2D and 3D assets. This paper covers the art inspiration and
technical experiments essential in creating ‘Wait.’, while taking into consideration the aforementioned
factors, as well as outlining the challenges and solutions found to create a visually appealing ‘hybrid
animation’. |
author2 |
Benjamin Seide |
author_facet |
Benjamin Seide Teoh, Soon Heng |
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Final Year Project |
author |
Teoh, Soon Heng |
author_sort |
Teoh, Soon Heng |
title |
Bridging the gap between animation mediums in 'Wait.' |
title_short |
Bridging the gap between animation mediums in 'Wait.' |
title_full |
Bridging the gap between animation mediums in 'Wait.' |
title_fullStr |
Bridging the gap between animation mediums in 'Wait.' |
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Bridging the gap between animation mediums in 'Wait.' |
title_sort |
bridging the gap between animation mediums in 'wait.' |
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Nanyang Technological University |
publishDate |
2022 |
url |
https://hdl.handle.net/10356/158543 |
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1761782006526509056 |