Bridging the gap between animation mediums in 'Wait.'

In 1985, Disney’s ‘The Black Cauldron’, animated by Barry Cook, introduced the first experiments with combining three-dimensional (3D) with two-dimensional (2D) in a feature film. A year later in Disney’s ‘The Great Mouse Detective’, its distinguished ‘Clock tower scene’ encompassed sophisticate...

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Main Author: Teoh, Soon Heng
Other Authors: Benjamin Seide
Format: Final Year Project
Language:English
Published: Nanyang Technological University 2022
Subjects:
Online Access:https://hdl.handle.net/10356/158543
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Institution: Nanyang Technological University
Language: English
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spelling sg-ntu-dr.10356-1585432023-03-11T19:56:08Z Bridging the gap between animation mediums in 'Wait.' Teoh, Soon Heng Benjamin Seide School of Art, Design and Media BSeide@ntu.edu.sg Visual arts and music::Animation In 1985, Disney’s ‘The Black Cauldron’, animated by Barry Cook, introduced the first experiments with combining three-dimensional (3D) with two-dimensional (2D) in a feature film. A year later in Disney’s ‘The Great Mouse Detective’, its distinguished ‘Clock tower scene’ encompassed sophisticated 3D animated clock gears with a 2D background environment. Ever since the appearances of these movies, artists have been finding inventive ways to combine both animation media. Fad decisions in the past are occasionally made based on the newness of the technique and medium. However, there are factors to determine why one medium is preferred over another—Line mileage, visual and technical complexity, skills of the production team, production schedule, physical assets and budget. Our short film ‘Wait.’ was produced to explore boundaries of integrating between 2D and 3D assets. This paper covers the art inspiration and technical experiments essential in creating ‘Wait.’, while taking into consideration the aforementioned factors, as well as outlining the challenges and solutions found to create a visually appealing ‘hybrid animation’. Bachelor of Fine Arts in Digital Animation 2022-06-04T13:11:18Z 2022-06-04T13:11:18Z 2022 Final Year Project (FYP) Teoh, S. H. (2022). Bridging the gap between animation mediums in 'Wait.'. Final Year Project (FYP), Nanyang Technological University, Singapore. https://hdl.handle.net/10356/158543 https://hdl.handle.net/10356/158543 en ADM18.22.U1830874E application/pdf Nanyang Technological University
institution Nanyang Technological University
building NTU Library
continent Asia
country Singapore
Singapore
content_provider NTU Library
collection DR-NTU
language English
topic Visual arts and music::Animation
spellingShingle Visual arts and music::Animation
Teoh, Soon Heng
Bridging the gap between animation mediums in 'Wait.'
description In 1985, Disney’s ‘The Black Cauldron’, animated by Barry Cook, introduced the first experiments with combining three-dimensional (3D) with two-dimensional (2D) in a feature film. A year later in Disney’s ‘The Great Mouse Detective’, its distinguished ‘Clock tower scene’ encompassed sophisticated 3D animated clock gears with a 2D background environment. Ever since the appearances of these movies, artists have been finding inventive ways to combine both animation media. Fad decisions in the past are occasionally made based on the newness of the technique and medium. However, there are factors to determine why one medium is preferred over another—Line mileage, visual and technical complexity, skills of the production team, production schedule, physical assets and budget. Our short film ‘Wait.’ was produced to explore boundaries of integrating between 2D and 3D assets. This paper covers the art inspiration and technical experiments essential in creating ‘Wait.’, while taking into consideration the aforementioned factors, as well as outlining the challenges and solutions found to create a visually appealing ‘hybrid animation’.
author2 Benjamin Seide
author_facet Benjamin Seide
Teoh, Soon Heng
format Final Year Project
author Teoh, Soon Heng
author_sort Teoh, Soon Heng
title Bridging the gap between animation mediums in 'Wait.'
title_short Bridging the gap between animation mediums in 'Wait.'
title_full Bridging the gap between animation mediums in 'Wait.'
title_fullStr Bridging the gap between animation mediums in 'Wait.'
title_full_unstemmed Bridging the gap between animation mediums in 'Wait.'
title_sort bridging the gap between animation mediums in 'wait.'
publisher Nanyang Technological University
publishDate 2022
url https://hdl.handle.net/10356/158543
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