Occlusion-aware stroke-based drawing, inbetweening, and painting
The traditional 2D animation process is labor-intensive and time-consuming. Advances in technology have helped artists produce animation more efficiently with graphical algorithms by reducing tedious works like drawing, inbetweening, and painting, which are three consecutive and tightly-coupled stag...
Saved in:
Main Author: | Jiang, Jie |
---|---|
Other Authors: | Seah Hock Soon |
Format: | Thesis-Doctor of Philosophy |
Language: | English |
Published: |
Nanyang Technological University
2022
|
Subjects: | |
Online Access: | https://hdl.handle.net/10356/159319 |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Institution: | Nanyang Technological University |
Language: | English |
Similar Items
-
Computer-assisted cel animation : auto-inbetweening
by: Lu, Ji.
Published: (2008) -
Sketching and animation using graphics strokes
by: Aw, Jasmin Jie Min
Published: (2012) -
Strokes based shape description and processing
by: Tan, Wendell Yan Wei.
Published: (2010) -
Light painting drawing application
by: Ng, Zhi Yun
Published: (2015) -
Visualization of 3D neuronal networks
by: Shao, LuJie
Published: (2022)