Large-scale Huygens' metasurfaces for holographic 3D near-eye displays
Novel display technologies aim at providing the users with increasingly immersive experiences. In this regard, it is a long-sought dream to generate three-dimensional (3D) scenes with high resolution and continuous depth, which can be overlaid with the real world. Current attempts to do so, howev...
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sg-ntu-dr.10356-1601862022-07-14T06:38:36Z Large-scale Huygens' metasurfaces for holographic 3D near-eye displays Song, Weitao Liang, Xinan Li, Shiqiang Li, Dongdong Paniagua-Domínguez, Ramón Lai, Keng Heng Lin, Qunying Zheng, Yuanjin Kuznetsov, Arseniy I. School of Electrical and Electronic Engineering Science::Physics Amorphous Silicon Holograms Novel display technologies aim at providing the users with increasingly immersive experiences. In this regard, it is a long-sought dream to generate three-dimensional (3D) scenes with high resolution and continuous depth, which can be overlaid with the real world. Current attempts to do so, however, fail in providing either truly 3D information, or a large viewing area and angle, strongly limiting the user immersion. Here, we report a proof-of-concept solution for this problem, and realize a compact holographic 3D near-eye display with a large exit pupil of 10mm x 8.66mm. The 3D image is generated from a highly transparent Huygens metasurface hologram with large (>10^8) pixel count and subwavelength pixels, fabricated via deep-ultraviolet immersion photolithography on 300 mm glass wafers. We experimentally demonstrate high quality virtual 3D scenes with ~50k active data points and continuous depth ranging from 0.5m to 2m, overlaid with the real world and easily viewed by naked eye. To do so, we introduce a new design method for holographic near-eye displays that, inherently, is able to provide both parallax and accommodation cues, fundamentally solving the vergence-accommodation conflict that exists in current commercial 3D displays. Additionally, the complementary metal oxide semiconductor (CMOS) compatible, industry-grade fabrication technology employed opens new avenues for the large-scale, mass manufacturing of metasurfaces. Agency for Science, Technology and Research (A*STAR) National Research Foundation (NRF) This work was supported by A*STAR RIE2020 AME Programmatic Funding (A18A7b0058) and National Research Foundation of Singapore under Grant No. NRF-NRFI2017-01. 2022-07-14T06:38:35Z 2022-07-14T06:38:35Z 2021 Journal Article Song, W., Liang, X., Li, S., Li, D., Paniagua-Domínguez, R., Lai, K. H., Lin, Q., Zheng, Y. & Kuznetsov, A. I. (2021). Large-scale Huygens' metasurfaces for holographic 3D near-eye displays. Laser and Photonics Reviews, 15(9), 2000538-. https://dx.doi.org/10.1002/lpor.202000538 1863-8880 https://hdl.handle.net/10356/160186 10.1002/lpor.202000538 2-s2.0-85112437035 9 15 2000538 en A18A7b0058 NRF-NRFI2017-01 Laser and Photonics Reviews © 2021 Wiley-VCH GmbH. All rights reserved. |
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Science::Physics Amorphous Silicon Holograms Song, Weitao Liang, Xinan Li, Shiqiang Li, Dongdong Paniagua-Domínguez, Ramón Lai, Keng Heng Lin, Qunying Zheng, Yuanjin Kuznetsov, Arseniy I. Large-scale Huygens' metasurfaces for holographic 3D near-eye displays |
description |
Novel display technologies aim at providing the users with increasingly
immersive experiences. In this regard, it is a long-sought dream to generate
three-dimensional (3D) scenes with high resolution and continuous depth, which
can be overlaid with the real world. Current attempts to do so, however, fail
in providing either truly 3D information, or a large viewing area and angle,
strongly limiting the user immersion. Here, we report a proof-of-concept
solution for this problem, and realize a compact holographic 3D near-eye
display with a large exit pupil of 10mm x 8.66mm. The 3D image is generated
from a highly transparent Huygens metasurface hologram with large (>10^8) pixel
count and subwavelength pixels, fabricated via deep-ultraviolet immersion
photolithography on 300 mm glass wafers. We experimentally demonstrate high
quality virtual 3D scenes with ~50k active data points and continuous depth
ranging from 0.5m to 2m, overlaid with the real world and easily viewed by
naked eye. To do so, we introduce a new design method for holographic near-eye
displays that, inherently, is able to provide both parallax and accommodation
cues, fundamentally solving the vergence-accommodation conflict that exists in
current commercial 3D displays. Additionally, the complementary metal oxide semiconductor (CMOS) compatible, industry-grade fabrication technology employed opens new avenues for the large-scale, mass manufacturing of metasurfaces. |
author2 |
School of Electrical and Electronic Engineering |
author_facet |
School of Electrical and Electronic Engineering Song, Weitao Liang, Xinan Li, Shiqiang Li, Dongdong Paniagua-Domínguez, Ramón Lai, Keng Heng Lin, Qunying Zheng, Yuanjin Kuznetsov, Arseniy I. |
format |
Article |
author |
Song, Weitao Liang, Xinan Li, Shiqiang Li, Dongdong Paniagua-Domínguez, Ramón Lai, Keng Heng Lin, Qunying Zheng, Yuanjin Kuznetsov, Arseniy I. |
author_sort |
Song, Weitao |
title |
Large-scale Huygens' metasurfaces for holographic 3D near-eye displays |
title_short |
Large-scale Huygens' metasurfaces for holographic 3D near-eye displays |
title_full |
Large-scale Huygens' metasurfaces for holographic 3D near-eye displays |
title_fullStr |
Large-scale Huygens' metasurfaces for holographic 3D near-eye displays |
title_full_unstemmed |
Large-scale Huygens' metasurfaces for holographic 3D near-eye displays |
title_sort |
large-scale huygens' metasurfaces for holographic 3d near-eye displays |
publishDate |
2022 |
url |
https://hdl.handle.net/10356/160186 |
_version_ |
1738844933942411264 |