Students’ learning experience in a mixed reality environment: drivers and barriers

Mixed reality technologies have the potential to provide students with an effective learning experience by bridging the gap between the digital and physical world. Mixed reality enables the user to see their real-world surroundings with virtual features overlayed in order to create a digitally enhan...

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Main Authors: John, Blooma, Kurian, Jayan Chirayath, Fitzgerald, Robert, Goh, Dion Hoe-Lian
Other Authors: Wee Kim Wee School of Communication and Information
Format: Article
Language:English
Published: 2022
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Online Access:https://hdl.handle.net/10356/161370
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Institution: Nanyang Technological University
Language: English
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spelling sg-ntu-dr.10356-1613702022-08-30T01:29:33Z Students’ learning experience in a mixed reality environment: drivers and barriers John, Blooma Kurian, Jayan Chirayath Fitzgerald, Robert Goh, Dion Hoe-Lian Wee Kim Wee School of Communication and Information Business::Information technology Mixed Reality Flow Theory Mixed reality technologies have the potential to provide students with an effective learning experience by bridging the gap between the digital and physical world. Mixed reality enables the user to see their real-world surroundings with virtual features overlayed in order to create a digitally enhanced experience. As we strategically move towards large-scale integration of mixed reality technologies to maximize the learning affordances in the future, there is a need to understand the drivers of and barriers to students’ learning in a mixed reality environment. We present in this paper a multi-site case study to evaluate the feedback from 223 students on their learning experiences after using Microsoft HoloLens, a mixed reality device, in their classroom. While we found that interactivity, immersion, and presence are the main drivers, the key barriers identified were difficulty using the device, accessibility issues, and the lack of flexibility. Affordances and fatigue are the two themes that evolved in this study. We recommend three design principles that will contribute toward designing mixed reality technologies to effectively build new embodied learning environments. 2022-08-30T01:29:33Z 2022-08-30T01:29:33Z 2022 Journal Article John, B., Kurian, J. C., Fitzgerald, R. & Goh, D. H. (2022). Students’ learning experience in a mixed reality environment: drivers and barriers. Communications of the Association for Information Systems, 50(1), 510-535. https://dx.doi.org/10.17705/1CAIS.05024 1529-3181 https://hdl.handle.net/10356/161370 10.17705/1CAIS.05024 2-s2.0-85134366479 1 50 510 535 en Communications of the Association for Information Systems © 2022 by the Association for Information Systems. All rights reserved.
institution Nanyang Technological University
building NTU Library
continent Asia
country Singapore
Singapore
content_provider NTU Library
collection DR-NTU
language English
topic Business::Information technology
Mixed Reality
Flow Theory
spellingShingle Business::Information technology
Mixed Reality
Flow Theory
John, Blooma
Kurian, Jayan Chirayath
Fitzgerald, Robert
Goh, Dion Hoe-Lian
Students’ learning experience in a mixed reality environment: drivers and barriers
description Mixed reality technologies have the potential to provide students with an effective learning experience by bridging the gap between the digital and physical world. Mixed reality enables the user to see their real-world surroundings with virtual features overlayed in order to create a digitally enhanced experience. As we strategically move towards large-scale integration of mixed reality technologies to maximize the learning affordances in the future, there is a need to understand the drivers of and barriers to students’ learning in a mixed reality environment. We present in this paper a multi-site case study to evaluate the feedback from 223 students on their learning experiences after using Microsoft HoloLens, a mixed reality device, in their classroom. While we found that interactivity, immersion, and presence are the main drivers, the key barriers identified were difficulty using the device, accessibility issues, and the lack of flexibility. Affordances and fatigue are the two themes that evolved in this study. We recommend three design principles that will contribute toward designing mixed reality technologies to effectively build new embodied learning environments.
author2 Wee Kim Wee School of Communication and Information
author_facet Wee Kim Wee School of Communication and Information
John, Blooma
Kurian, Jayan Chirayath
Fitzgerald, Robert
Goh, Dion Hoe-Lian
format Article
author John, Blooma
Kurian, Jayan Chirayath
Fitzgerald, Robert
Goh, Dion Hoe-Lian
author_sort John, Blooma
title Students’ learning experience in a mixed reality environment: drivers and barriers
title_short Students’ learning experience in a mixed reality environment: drivers and barriers
title_full Students’ learning experience in a mixed reality environment: drivers and barriers
title_fullStr Students’ learning experience in a mixed reality environment: drivers and barriers
title_full_unstemmed Students’ learning experience in a mixed reality environment: drivers and barriers
title_sort students’ learning experience in a mixed reality environment: drivers and barriers
publishDate 2022
url https://hdl.handle.net/10356/161370
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