Ride-hailing application for driver (gamification)
Ride-hailing has grown to be one of the most essential and integral market in Singapore’s private transport industry. It has revolutionized the way people travel and commute, bringing about an ease of convenience and plenty of time saved, especially in a fast-paced society like ours. Ride-hail...
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Nanyang Technological University
2022
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sg-ntu-dr.10356-1629282022-11-14T05:22:41Z Ride-hailing application for driver (gamification) Lim, Yu En Kong Wai-Kin Adams School of Computer Science and Engineering AdamsKong@ntu.edu.sg Engineering::Computer science and engineering Ride-hailing has grown to be one of the most essential and integral market in Singapore’s private transport industry. It has revolutionized the way people travel and commute, bringing about an ease of convenience and plenty of time saved, especially in a fast-paced society like ours. Ride-hailing is done when a customer uses an application to “hail” for a local driver to take them to their destinations. Similarly, a private-hire driver uses a separate application to receive hailing requests from customers. As the Government has gradually relaxed Covid-19 pandemic measures, the demand for private-hire car services has increased sharply, yet the supply of drivers has decreased due to many of them terminating their contracts during the pandemic. Therefore, it is important for ride-hailing companies to seek innovative ways to retain enough drivers on the road to meet demand as well as engage new drivers to join. In this report, a ride-hailing mobile application with game and gamification for private-hire drivers was developed using Ionic-Angular with Phaser with the aim to retain and engage drivers. This report provides documentation on the requirement analysis, design, implementation, and system testing of the application. Bachelor of Engineering (Computer Science) 2022-11-14T05:22:41Z 2022-11-14T05:22:41Z 2022 Final Year Project (FYP) Lim, Y. E. (2022). Ride-hailing application for driver (gamification). Final Year Project (FYP), Nanyang Technological University, Singapore. https://hdl.handle.net/10356/162928 https://hdl.handle.net/10356/162928 en SCSE21-0592 application/pdf Nanyang Technological University |
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Engineering::Computer science and engineering Lim, Yu En Ride-hailing application for driver (gamification) |
description |
Ride-hailing has grown to be one of the most essential and integral market in Singapore’s
private transport industry. It has revolutionized the way people travel and commute, bringing
about an ease of convenience and plenty of time saved, especially in a fast-paced society like
ours. Ride-hailing is done when a customer uses an application to “hail” for a local driver to
take them to their destinations. Similarly, a private-hire driver uses a separate application to
receive hailing requests from customers. As the Government has gradually relaxed Covid-19
pandemic measures, the demand for private-hire car services has increased sharply, yet the
supply of drivers has decreased due to many of them terminating their contracts during the
pandemic. Therefore, it is important for ride-hailing companies to seek innovative ways to
retain enough drivers on the road to meet demand as well as engage new drivers to join. In
this report, a ride-hailing mobile application with game and gamification for private-hire
drivers was developed using Ionic-Angular with Phaser with the aim to retain and engage
drivers. This report provides documentation on the requirement analysis, design,
implementation, and system testing of the application. |
author2 |
Kong Wai-Kin Adams |
author_facet |
Kong Wai-Kin Adams Lim, Yu En |
format |
Final Year Project |
author |
Lim, Yu En |
author_sort |
Lim, Yu En |
title |
Ride-hailing application for driver (gamification) |
title_short |
Ride-hailing application for driver (gamification) |
title_full |
Ride-hailing application for driver (gamification) |
title_fullStr |
Ride-hailing application for driver (gamification) |
title_full_unstemmed |
Ride-hailing application for driver (gamification) |
title_sort |
ride-hailing application for driver (gamification) |
publisher |
Nanyang Technological University |
publishDate |
2022 |
url |
https://hdl.handle.net/10356/162928 |
_version_ |
1751548579160260608 |