A critical review on the moderating role of contextual factors in the associations between video gaming and well-being

The appeal of video gaming has undoubtedly withstood the test of time. In view of its increasing popularity, lay people and researchers alike have taken an interest in the psychological consequences of video gaming. However, there seems to be a paradox associated with the effect of video gaming on g...

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Main Authors: Hartanto, Andree, Lua, Verity Y. Q., Quek, Frosch Y. X., Yong, Jose C., Ng, Matthew H. S.
Other Authors: School of Social Sciences
Format: Article
Language:English
Published: 2023
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Online Access:https://hdl.handle.net/10356/164321
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Institution: Nanyang Technological University
Language: English
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spelling sg-ntu-dr.10356-1643212023-03-05T15:35:00Z A critical review on the moderating role of contextual factors in the associations between video gaming and well-being Hartanto, Andree Lua, Verity Y. Q. Quek, Frosch Y. X. Yong, Jose C. Ng, Matthew H. S. School of Social Sciences Social sciences::Psychology Video Games Contextual Factors The appeal of video gaming has undoubtedly withstood the test of time. In view of its increasing popularity, lay people and researchers alike have taken an interest in the psychological consequences of video gaming. However, there seems to be a paradox associated with the effect of video gaming on gamers' well-being—namely, while most video game players cite “fun” as their motivation to play video games, video games continue to hold a notorious reputation among some researchers for being detrimental to mental health and emotional well-being as measured by indicators such as happiness, perceived stress, anxiety, and depressive symptoms. We suggest that a significant contributor to the mixed literature is the oversight of contextual factors that may moderate this relationship. The current review highlights five important contextual factors that should be considered when studying the associations between the frequency of video gaming and well-being. Specifically, we suggest that unless the social context (who), type (what), motivation (why), time and day (when), and amount (how much) of video gaming activities are adequately considered, examinations of well-being outcomes in relation to video gaming will remain incomplete. Ministry of Education (MOE) Published version This research was supported by a grant awarded to Andree Hartanto by Singapore Management University through research grants from the Ministry of Education Academy Research Fund Tier 1 (20-C242-SMU-001) and Lee Kong Chian Fund for Research Excellence. 2023-01-16T04:38:23Z 2023-01-16T04:38:23Z 2021 Journal Article Hartanto, A., Lua, V. Y. Q., Quek, F. Y. X., Yong, J. C. & Ng, M. H. S. (2021). A critical review on the moderating role of contextual factors in the associations between video gaming and well-being. Computers in Human Behavior Reports, 4, 100135-. https://dx.doi.org/10.1016/j.chbr.2021.100135 2451-9588 https://hdl.handle.net/10356/164321 10.1016/j.chbr.2021.100135 2-s2.0-85125678570 4 100135 en 20-C242-SMU-001 Computers in Human Behavior Reports © 2021 The Authors. Published by Elsevier Ltd. This is an open access article under the CC BY-NC-ND license (http://creativecommons.org/licenses/by-nc-nd/4.0/). application/pdf
institution Nanyang Technological University
building NTU Library
continent Asia
country Singapore
Singapore
content_provider NTU Library
collection DR-NTU
language English
topic Social sciences::Psychology
Video Games
Contextual Factors
spellingShingle Social sciences::Psychology
Video Games
Contextual Factors
Hartanto, Andree
Lua, Verity Y. Q.
Quek, Frosch Y. X.
Yong, Jose C.
Ng, Matthew H. S.
A critical review on the moderating role of contextual factors in the associations between video gaming and well-being
description The appeal of video gaming has undoubtedly withstood the test of time. In view of its increasing popularity, lay people and researchers alike have taken an interest in the psychological consequences of video gaming. However, there seems to be a paradox associated with the effect of video gaming on gamers' well-being—namely, while most video game players cite “fun” as their motivation to play video games, video games continue to hold a notorious reputation among some researchers for being detrimental to mental health and emotional well-being as measured by indicators such as happiness, perceived stress, anxiety, and depressive symptoms. We suggest that a significant contributor to the mixed literature is the oversight of contextual factors that may moderate this relationship. The current review highlights five important contextual factors that should be considered when studying the associations between the frequency of video gaming and well-being. Specifically, we suggest that unless the social context (who), type (what), motivation (why), time and day (when), and amount (how much) of video gaming activities are adequately considered, examinations of well-being outcomes in relation to video gaming will remain incomplete.
author2 School of Social Sciences
author_facet School of Social Sciences
Hartanto, Andree
Lua, Verity Y. Q.
Quek, Frosch Y. X.
Yong, Jose C.
Ng, Matthew H. S.
format Article
author Hartanto, Andree
Lua, Verity Y. Q.
Quek, Frosch Y. X.
Yong, Jose C.
Ng, Matthew H. S.
author_sort Hartanto, Andree
title A critical review on the moderating role of contextual factors in the associations between video gaming and well-being
title_short A critical review on the moderating role of contextual factors in the associations between video gaming and well-being
title_full A critical review on the moderating role of contextual factors in the associations between video gaming and well-being
title_fullStr A critical review on the moderating role of contextual factors in the associations between video gaming and well-being
title_full_unstemmed A critical review on the moderating role of contextual factors in the associations between video gaming and well-being
title_sort critical review on the moderating role of contextual factors in the associations between video gaming and well-being
publishDate 2023
url https://hdl.handle.net/10356/164321
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