Gender, gaming motives, and genre: comparing Singaporean, German, and American players

This study examines gender and country differences with respect to a range of gaming motivations (e.g., social, performance, habit) and game genre choices (e.g., action, sports, casual). Surveys were conducted with 634 university students from Singapore, Germany, and the United States. Overall, the...

全面介紹

Saved in:
書目詳細資料
Main Authors: Ratan, Rabindra, Chen, Vivian Hsueh Hua, De Grove, Frederik, Breuer, Johannes, Quandt, Thorsten, Williams, James Patrick
其他作者: School of Social Sciences
格式: Article
語言:English
出版: 2023
主題:
在線閱讀:https://hdl.handle.net/10356/164630
標簽: 添加標簽
沒有標簽, 成為第一個標記此記錄!
機構: Nanyang Technological University
語言: English
實物特徵
總結:This study examines gender and country differences with respect to a range of gaming motivations (e.g., social, performance, habit) and game genre choices (e.g., action, sports, casual). Surveys were conducted with 634 university students from Singapore, Germany, and the United States. Overall, the findings suggest that many game motivations and genre choices differed by player gender, country, and the interaction between gender and country in some cases. Further, game motivations and genre choices were related to each other, though sometimes in a negative direction. Finally, differences in gaming motivations, genre choices, and gender, but not the country of residence, were all found to relate to differences in future intention to play. Although these topics have been studied in isolation in previous research, the present study contributes unique insights about the intersections of gender, cultural background, gaming motivations, and genre choices.