Gender, gaming motives, and genre: comparing Singaporean, German, and American players

This study examines gender and country differences with respect to a range of gaming motivations (e.g., social, performance, habit) and game genre choices (e.g., action, sports, casual). Surveys were conducted with 634 university students from Singapore, Germany, and the United States. Overall, the...

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Main Authors: Ratan, Rabindra, Chen, Vivian Hsueh Hua, De Grove, Frederik, Breuer, Johannes, Quandt, Thorsten, Williams, James Patrick
Other Authors: School of Social Sciences
Format: Article
Language:English
Published: 2023
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Online Access:https://hdl.handle.net/10356/164630
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Institution: Nanyang Technological University
Language: English
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spelling sg-ntu-dr.10356-1646302023-03-05T15:34:49Z Gender, gaming motives, and genre: comparing Singaporean, German, and American players Ratan, Rabindra Chen, Vivian Hsueh Hua De Grove, Frederik Breuer, Johannes Quandt, Thorsten Williams, James Patrick School of Social Sciences Wee Kim Wee School of Communication and Information Social sciences::Sociology Cultural Differences Game Genre This study examines gender and country differences with respect to a range of gaming motivations (e.g., social, performance, habit) and game genre choices (e.g., action, sports, casual). Surveys were conducted with 634 university students from Singapore, Germany, and the United States. Overall, the findings suggest that many game motivations and genre choices differed by player gender, country, and the interaction between gender and country in some cases. Further, game motivations and genre choices were related to each other, though sometimes in a negative direction. Finally, differences in gaming motivations, genre choices, and gender, but not the country of residence, were all found to relate to differences in future intention to play. Although these topics have been studied in isolation in previous research, the present study contributes unique insights about the intersections of gender, cultural background, gaming motivations, and genre choices. Published version The authors would like to the AT&T endowment to the Media and Information Department at MSU for supporting Dr. Ratan’s AT&T Scholar position. 2023-02-07T01:30:16Z 2023-02-07T01:30:16Z 2021 Journal Article Ratan, R., Chen, V. H. H., De Grove, F., Breuer, J., Quandt, T. & Williams, J. P. (2021). Gender, gaming motives, and genre: comparing Singaporean, German, and American players. IEEE Transactions On Games, 14(3), 456-465. https://dx.doi.org/10.1109/TG.2021.3116077 2475-1502 https://hdl.handle.net/10356/164630 10.1109/TG.2021.3116077 2-s2.0-85139204854 3 14 456 465 en IEEE Transactions on Games © The Authors. This work is licensed under a Creative Commons Attribution 4.0 License. For more information, see https://creativecommons.org/licenses/by/4.0/. application/pdf
institution Nanyang Technological University
building NTU Library
continent Asia
country Singapore
Singapore
content_provider NTU Library
collection DR-NTU
language English
topic Social sciences::Sociology
Cultural Differences
Game Genre
spellingShingle Social sciences::Sociology
Cultural Differences
Game Genre
Ratan, Rabindra
Chen, Vivian Hsueh Hua
De Grove, Frederik
Breuer, Johannes
Quandt, Thorsten
Williams, James Patrick
Gender, gaming motives, and genre: comparing Singaporean, German, and American players
description This study examines gender and country differences with respect to a range of gaming motivations (e.g., social, performance, habit) and game genre choices (e.g., action, sports, casual). Surveys were conducted with 634 university students from Singapore, Germany, and the United States. Overall, the findings suggest that many game motivations and genre choices differed by player gender, country, and the interaction between gender and country in some cases. Further, game motivations and genre choices were related to each other, though sometimes in a negative direction. Finally, differences in gaming motivations, genre choices, and gender, but not the country of residence, were all found to relate to differences in future intention to play. Although these topics have been studied in isolation in previous research, the present study contributes unique insights about the intersections of gender, cultural background, gaming motivations, and genre choices.
author2 School of Social Sciences
author_facet School of Social Sciences
Ratan, Rabindra
Chen, Vivian Hsueh Hua
De Grove, Frederik
Breuer, Johannes
Quandt, Thorsten
Williams, James Patrick
format Article
author Ratan, Rabindra
Chen, Vivian Hsueh Hua
De Grove, Frederik
Breuer, Johannes
Quandt, Thorsten
Williams, James Patrick
author_sort Ratan, Rabindra
title Gender, gaming motives, and genre: comparing Singaporean, German, and American players
title_short Gender, gaming motives, and genre: comparing Singaporean, German, and American players
title_full Gender, gaming motives, and genre: comparing Singaporean, German, and American players
title_fullStr Gender, gaming motives, and genre: comparing Singaporean, German, and American players
title_full_unstemmed Gender, gaming motives, and genre: comparing Singaporean, German, and American players
title_sort gender, gaming motives, and genre: comparing singaporean, german, and american players
publishDate 2023
url https://hdl.handle.net/10356/164630
_version_ 1759857699360604160