Concentration BCI game

Electroencephalography (EEG) is a non-invasive method of measuring electrical activity in the brain using electrodes placed on the scalp. It is mosly used in clinical and research settings to investigate brain function, diagnose neurological disorders and monitor brain activity. Brain computer inter...

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Main Author: Khoo, Chee Yang
Other Authors: Smitha Kavallur Pisharath Gopi
Format: Final Year Project
Language:English
Published: Nanyang Technological University 2023
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Online Access:https://hdl.handle.net/10356/166062
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Institution: Nanyang Technological University
Language: English
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spelling sg-ntu-dr.10356-1660622023-04-21T15:39:13Z Concentration BCI game Khoo, Chee Yang Smitha Kavallur Pisharath Gopi School of Computer Science and Engineering smitha@ntu.edu.sg Engineering::Computer science and engineering::Computer applications::Computers in other systems Electroencephalography (EEG) is a non-invasive method of measuring electrical activity in the brain using electrodes placed on the scalp. It is mosly used in clinical and research settings to investigate brain function, diagnose neurological disorders and monitor brain activity. Brain computer interface (BCI) is a technology that facilitates direct communication between the brain and an external device without the need for any peripheral nerves or muscles. By interpreting brain signals in the form of EEG, BCI can translate them into instructions that control the external device. It has many potential applications such as assistive technology for people with disabilities and gaming. Video games have been a big part of human lives in recent years. However, adoption of BCI is not widespread in mainstream gaming and is largely in the development phase. This could be likely due to the many challenges faced by BCI development. This project will explore the functionality of BCI in games through the development of a 2D roguelike game developed in Unity. The Muse 2 headset will be used to obtain EEG data which would be further interpreted to identify if the player is focused. The player’s focus will have a notable impact on gameplay. The goal would be to enhance player experience with BCI. Bachelor of Engineering (Computer Science) 2023-04-19T05:49:22Z 2023-04-19T05:49:22Z 2023 Final Year Project (FYP) Khoo, C. Y. (2023). Concentration BCI game. Final Year Project (FYP), Nanyang Technological University, Singapore. https://hdl.handle.net/10356/166062 https://hdl.handle.net/10356/166062 en SCSE22-0362 application/pdf Nanyang Technological University
institution Nanyang Technological University
building NTU Library
continent Asia
country Singapore
Singapore
content_provider NTU Library
collection DR-NTU
language English
topic Engineering::Computer science and engineering::Computer applications::Computers in other systems
spellingShingle Engineering::Computer science and engineering::Computer applications::Computers in other systems
Khoo, Chee Yang
Concentration BCI game
description Electroencephalography (EEG) is a non-invasive method of measuring electrical activity in the brain using electrodes placed on the scalp. It is mosly used in clinical and research settings to investigate brain function, diagnose neurological disorders and monitor brain activity. Brain computer interface (BCI) is a technology that facilitates direct communication between the brain and an external device without the need for any peripheral nerves or muscles. By interpreting brain signals in the form of EEG, BCI can translate them into instructions that control the external device. It has many potential applications such as assistive technology for people with disabilities and gaming. Video games have been a big part of human lives in recent years. However, adoption of BCI is not widespread in mainstream gaming and is largely in the development phase. This could be likely due to the many challenges faced by BCI development. This project will explore the functionality of BCI in games through the development of a 2D roguelike game developed in Unity. The Muse 2 headset will be used to obtain EEG data which would be further interpreted to identify if the player is focused. The player’s focus will have a notable impact on gameplay. The goal would be to enhance player experience with BCI.
author2 Smitha Kavallur Pisharath Gopi
author_facet Smitha Kavallur Pisharath Gopi
Khoo, Chee Yang
format Final Year Project
author Khoo, Chee Yang
author_sort Khoo, Chee Yang
title Concentration BCI game
title_short Concentration BCI game
title_full Concentration BCI game
title_fullStr Concentration BCI game
title_full_unstemmed Concentration BCI game
title_sort concentration bci game
publisher Nanyang Technological University
publishDate 2023
url https://hdl.handle.net/10356/166062
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