Virtual reality for immersive e-learning

This project explores the use of virtual reality (VR) in immersive e-learning by implementing a Rubik's Cube in VR to investigate its effectiveness as a learning tool. The cube was controlled entirely using hand gestures, and beta testing revealed that the virtual Rubik's Cube was not as e...

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Bibliographic Details
Main Author: Low, Jackson Jin Teng
Other Authors: Seah Hock Soon
Format: Final Year Project
Language:English
Published: Nanyang Technological University 2023
Subjects:
Online Access:https://hdl.handle.net/10356/166121
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Institution: Nanyang Technological University
Language: English
id sg-ntu-dr.10356-166121
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spelling sg-ntu-dr.10356-1661212023-04-21T15:38:58Z Virtual reality for immersive e-learning Low, Jackson Jin Teng Seah Hock Soon School of Computer Science and Engineering ASHSSEAH@ntu.edu.sg Engineering::Computer science and engineering::Software::Software engineering This project explores the use of virtual reality (VR) in immersive e-learning by implementing a Rubik's Cube in VR to investigate its effectiveness as a learning tool. The cube was controlled entirely using hand gestures, and beta testing revealed that the virtual Rubik's Cube was not as effective as the physical cube due to accuracy and speed of recognition in detecting hand gestures. Nevertheless, it was found that there is a potential that users are able to develop muscle memory and there are areas where learning in VR can have an edge such as customization and scalability. The findings suggest that while there are limitations to using VR in certain contexts, it can still be a valuable tool for immersive e-learning with the potential for further development in specific areas. Bachelor of Business Bachelor of Engineering (Computer Science) 2023-04-19T01:38:58Z 2023-04-19T01:38:58Z 2023 Final Year Project (FYP) Low, J. J. T. (2023). Virtual reality for immersive e-learning. Final Year Project (FYP), Nanyang Technological University, Singapore. https://hdl.handle.net/10356/166121 https://hdl.handle.net/10356/166121 en application/pdf Nanyang Technological University
institution Nanyang Technological University
building NTU Library
continent Asia
country Singapore
Singapore
content_provider NTU Library
collection DR-NTU
language English
topic Engineering::Computer science and engineering::Software::Software engineering
spellingShingle Engineering::Computer science and engineering::Software::Software engineering
Low, Jackson Jin Teng
Virtual reality for immersive e-learning
description This project explores the use of virtual reality (VR) in immersive e-learning by implementing a Rubik's Cube in VR to investigate its effectiveness as a learning tool. The cube was controlled entirely using hand gestures, and beta testing revealed that the virtual Rubik's Cube was not as effective as the physical cube due to accuracy and speed of recognition in detecting hand gestures. Nevertheless, it was found that there is a potential that users are able to develop muscle memory and there are areas where learning in VR can have an edge such as customization and scalability. The findings suggest that while there are limitations to using VR in certain contexts, it can still be a valuable tool for immersive e-learning with the potential for further development in specific areas.
author2 Seah Hock Soon
author_facet Seah Hock Soon
Low, Jackson Jin Teng
format Final Year Project
author Low, Jackson Jin Teng
author_sort Low, Jackson Jin Teng
title Virtual reality for immersive e-learning
title_short Virtual reality for immersive e-learning
title_full Virtual reality for immersive e-learning
title_fullStr Virtual reality for immersive e-learning
title_full_unstemmed Virtual reality for immersive e-learning
title_sort virtual reality for immersive e-learning
publisher Nanyang Technological University
publishDate 2023
url https://hdl.handle.net/10356/166121
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