A game for virtual reality players
Virtual Reality (VR) is slowly increasing in popularity due to the demand for Virtual Reality game and the demand was driven by the adoption of VR hardware among gamers. Another reason is that VR headset are now more affordable for more consumers. In addition to that, the market for VR game is p...
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Format: | Final Year Project |
Language: | English |
Published: |
Nanyang Technological University
2023
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Online Access: | https://hdl.handle.net/10356/166147 |
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Institution: | Nanyang Technological University |
Language: | English |
Summary: | Virtual Reality (VR) is slowly increasing in popularity due to the
demand for Virtual Reality game and the demand was driven by
the adoption of VR hardware among gamers. Another reason is
that VR headset are now more affordable for more consumers.
In addition to that, the market for VR game is predicted to
increase over the years. Moreover, VR games tend to be more
immersive than traditional computer games due to realistic
experience as compared to playing the game from a physical
screen. Recently, BoneLabs, a physics-based VR game, has
shown the world the possibility of VR games. Ranging from
parkouring to changing character models, BoneLabs can do
things that VR games has not presented before. As a result, VR
games has endless possibilities, with the restriction being
human’s creativity and current technology.
Therefore, this project aims to develop a VR game which is a
rogue-like dungeon crawler game. This will engage the players
and allow them to have an enjoyable experience while playing
the game. This report documents on the various features and
implementation of the game, as well as the reasoning behind
certain features.
At the end of the project, an early beta test was conducted to
check if the players find the game enjoyable. |
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