A game for virtual reality players
Virtual Reality (VR) is slowly increasing in popularity due to the demand for Virtual Reality game and the demand was driven by the adoption of VR hardware among gamers. Another reason is that VR headset are now more affordable for more consumers. In addition to that, the market for VR game is p...
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Nanyang Technological University
2023
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sg-ntu-dr.10356-1661472023-04-21T15:38:01Z A game for virtual reality players Tan, Wei Ang Shen Zhiqi School of Computer Science and Engineering ZQShen@ntu.edu.sg Engineering::Computer science and engineering Virtual Reality (VR) is slowly increasing in popularity due to the demand for Virtual Reality game and the demand was driven by the adoption of VR hardware among gamers. Another reason is that VR headset are now more affordable for more consumers. In addition to that, the market for VR game is predicted to increase over the years. Moreover, VR games tend to be more immersive than traditional computer games due to realistic experience as compared to playing the game from a physical screen. Recently, BoneLabs, a physics-based VR game, has shown the world the possibility of VR games. Ranging from parkouring to changing character models, BoneLabs can do things that VR games has not presented before. As a result, VR games has endless possibilities, with the restriction being human’s creativity and current technology. Therefore, this project aims to develop a VR game which is a rogue-like dungeon crawler game. This will engage the players and allow them to have an enjoyable experience while playing the game. This report documents on the various features and implementation of the game, as well as the reasoning behind certain features. At the end of the project, an early beta test was conducted to check if the players find the game enjoyable. Bachelor of Engineering (Computer Science) 2023-04-18T03:55:57Z 2023-04-18T03:55:57Z 2023 Final Year Project (FYP) Tan, W. A. (2023). A game for virtual reality players. Final Year Project (FYP), Nanyang Technological University, Singapore. https://hdl.handle.net/10356/166147 https://hdl.handle.net/10356/166147 en application/pdf Nanyang Technological University |
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Engineering::Computer science and engineering Tan, Wei Ang A game for virtual reality players |
description |
Virtual Reality (VR) is slowly increasing in popularity due to the
demand for Virtual Reality game and the demand was driven by
the adoption of VR hardware among gamers. Another reason is
that VR headset are now more affordable for more consumers.
In addition to that, the market for VR game is predicted to
increase over the years. Moreover, VR games tend to be more
immersive than traditional computer games due to realistic
experience as compared to playing the game from a physical
screen. Recently, BoneLabs, a physics-based VR game, has
shown the world the possibility of VR games. Ranging from
parkouring to changing character models, BoneLabs can do
things that VR games has not presented before. As a result, VR
games has endless possibilities, with the restriction being
human’s creativity and current technology.
Therefore, this project aims to develop a VR game which is a
rogue-like dungeon crawler game. This will engage the players
and allow them to have an enjoyable experience while playing
the game. This report documents on the various features and
implementation of the game, as well as the reasoning behind
certain features.
At the end of the project, an early beta test was conducted to
check if the players find the game enjoyable. |
author2 |
Shen Zhiqi |
author_facet |
Shen Zhiqi Tan, Wei Ang |
format |
Final Year Project |
author |
Tan, Wei Ang |
author_sort |
Tan, Wei Ang |
title |
A game for virtual reality players |
title_short |
A game for virtual reality players |
title_full |
A game for virtual reality players |
title_fullStr |
A game for virtual reality players |
title_full_unstemmed |
A game for virtual reality players |
title_sort |
game for virtual reality players |
publisher |
Nanyang Technological University |
publishDate |
2023 |
url |
https://hdl.handle.net/10356/166147 |
_version_ |
1764208098394767360 |