Development of educational physics computer games and visualisation tools

Incorporating interactive games and 3D visualizations can enhance physics education with the advancements in technology. However, majority of the current physics computer games only covers specific fields of study or emphasizes on qualitative physical intuition instead of actual calculations. To fil...

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Main Author: Foo, Xin Wei
Other Authors: Ho Shen Yong
Format: Final Year Project
Language:English
Published: Nanyang Technological University 2023
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Online Access:https://hdl.handle.net/10356/166503
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Institution: Nanyang Technological University
Language: English
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spelling sg-ntu-dr.10356-1665032023-05-08T15:39:14Z Development of educational physics computer games and visualisation tools Foo, Xin Wei Ho Shen Yong School of Physical and Mathematical Sciences HoSY@ntu.edu.sg Science::Physics Incorporating interactive games and 3D visualizations can enhance physics education with the advancements in technology. However, majority of the current physics computer games only covers specific fields of study or emphasizes on qualitative physical intuition instead of actual calculations. To fill this research gap, a comprehensive physics game was developed, featuring the trajectory of charged particles in gravitational, electric, and magnetic fields, and requiring students to perform calculations to arrive at the correct answer. The game was created using Unity software and C# programming language to ensure a realistic simulation of physics and motion. The pedagogical objective of the game was to facilitate students’ comprehension of charge trajectories in various physical fields. It offers different levels of difficulty, starting with 2D projectile motion and advancing to 3D projectile motion, electric and magnetic fields, and more complex particle motions that merge both fields. The purpose of the game was to serve as a post-class retrieval exercise which involves not only applying basic formulas, but also formula manipulation and the integration of other relevant concepts. The game was also designed to provide immediate feedback to the players, allowing them to learn from their mistakes promptly to master a physics concept more efficiently. Bachelor of Science in Physics 2023-05-02T04:18:55Z 2023-05-02T04:18:55Z 2023 Final Year Project (FYP) Foo, X. W. (2023). Development of educational physics computer games and visualisation tools. Final Year Project (FYP), Nanyang Technological University, Singapore. https://hdl.handle.net/10356/166503 https://hdl.handle.net/10356/166503 en application/pdf Nanyang Technological University
institution Nanyang Technological University
building NTU Library
continent Asia
country Singapore
Singapore
content_provider NTU Library
collection DR-NTU
language English
topic Science::Physics
spellingShingle Science::Physics
Foo, Xin Wei
Development of educational physics computer games and visualisation tools
description Incorporating interactive games and 3D visualizations can enhance physics education with the advancements in technology. However, majority of the current physics computer games only covers specific fields of study or emphasizes on qualitative physical intuition instead of actual calculations. To fill this research gap, a comprehensive physics game was developed, featuring the trajectory of charged particles in gravitational, electric, and magnetic fields, and requiring students to perform calculations to arrive at the correct answer. The game was created using Unity software and C# programming language to ensure a realistic simulation of physics and motion. The pedagogical objective of the game was to facilitate students’ comprehension of charge trajectories in various physical fields. It offers different levels of difficulty, starting with 2D projectile motion and advancing to 3D projectile motion, electric and magnetic fields, and more complex particle motions that merge both fields. The purpose of the game was to serve as a post-class retrieval exercise which involves not only applying basic formulas, but also formula manipulation and the integration of other relevant concepts. The game was also designed to provide immediate feedback to the players, allowing them to learn from their mistakes promptly to master a physics concept more efficiently.
author2 Ho Shen Yong
author_facet Ho Shen Yong
Foo, Xin Wei
format Final Year Project
author Foo, Xin Wei
author_sort Foo, Xin Wei
title Development of educational physics computer games and visualisation tools
title_short Development of educational physics computer games and visualisation tools
title_full Development of educational physics computer games and visualisation tools
title_fullStr Development of educational physics computer games and visualisation tools
title_full_unstemmed Development of educational physics computer games and visualisation tools
title_sort development of educational physics computer games and visualisation tools
publisher Nanyang Technological University
publishDate 2023
url https://hdl.handle.net/10356/166503
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