Deep learning and computer chess (part 2)

The dominant approach to computer chess has typically been through the use of Minimax-based chess engines. In recent years, Monte Carlo Tree Search (MCTS) game engines have seen success, with the advent of AlphaZero and Leela Chess Zero. However, there is still much to explore regarding the us...

Full description

Saved in:
Bibliographic Details
Main Author: Lee, Zachary Varella Zheyu
Other Authors: He Ying
Format: Final Year Project
Language:English
Published: Nanyang Technological University 2023
Subjects:
Online Access:https://hdl.handle.net/10356/166646
Tags: Add Tag
No Tags, Be the first to tag this record!
Institution: Nanyang Technological University
Language: English
Be the first to leave a comment!
You must be logged in first