The production process of "Book of Reminiscence", a 3rd person historical role-playing game

This report presents an exhaustive account of the production process for a historically-themed role-playing game "Book of Reminiscence" in the Song Dynasty. The game revolves around the journey of a scholar named Song Shu, who unexpectedly becomes the owner of his family's longstandin...

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Bibliographic Details
Main Author: Kong, Lingxiao
Other Authors: Gray Hodgkinson
Format: Final Year Project
Language:English
Published: Nanyang Technological University 2023
Subjects:
Online Access:https://hdl.handle.net/10356/168234
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Institution: Nanyang Technological University
Language: English
Description
Summary:This report presents an exhaustive account of the production process for a historically-themed role-playing game "Book of Reminiscence" in the Song Dynasty. The game revolves around the journey of a scholar named Song Shu, who unexpectedly becomes the owner of his family's longstanding bookstore following the untimely demise of his parents. Additionally, the narrative incorporates a mystical engraved stone as a critical element. The game is designed as a third-person perspective PC game developed using Unreal Engine 5. It features a unique hybrid approach, combining 2D pixel-style characters with a 3D voxel-style environment. Players will engage in puzzle-solving activities within the intricately designed two-story bookstore setting.