The production process of "Book of Reminiscence", a 3rd person historical role-playing game
This report presents an exhaustive account of the production process for a historically-themed role-playing game "Book of Reminiscence" in the Song Dynasty. The game revolves around the journey of a scholar named Song Shu, who unexpectedly becomes the owner of his family's longstandin...
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Nanyang Technological University
2023
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sg-ntu-dr.10356-1682342023-06-10T17:04:06Z The production process of "Book of Reminiscence", a 3rd person historical role-playing game Kong, Lingxiao Gray Hodgkinson School of Art, Design and Media ghodgkinson@ntu.edu.sg Visual arts and music::Animation::3D This report presents an exhaustive account of the production process for a historically-themed role-playing game "Book of Reminiscence" in the Song Dynasty. The game revolves around the journey of a scholar named Song Shu, who unexpectedly becomes the owner of his family's longstanding bookstore following the untimely demise of his parents. Additionally, the narrative incorporates a mystical engraved stone as a critical element. The game is designed as a third-person perspective PC game developed using Unreal Engine 5. It features a unique hybrid approach, combining 2D pixel-style characters with a 3D voxel-style environment. Players will engage in puzzle-solving activities within the intricately designed two-story bookstore setting. Bachelor of Fine Arts in Digital Animation 2023-06-09T05:26:33Z 2023-06-09T05:26:33Z 2023 Final Year Project (FYP) Kong, L. (2023). The production process of "Book of Reminiscence", a 3rd person historical role-playing game. Final Year Project (FYP), Nanyang Technological University, Singapore. https://hdl.handle.net/10356/168234 https://hdl.handle.net/10356/168234 en application/pdf Nanyang Technological University |
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Visual arts and music::Animation::3D Kong, Lingxiao The production process of "Book of Reminiscence", a 3rd person historical role-playing game |
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This report presents an exhaustive account of the production process for a historically-themed role-playing game "Book of Reminiscence" in the Song Dynasty. The game revolves around the journey of a scholar named Song Shu, who unexpectedly becomes the owner of his family's longstanding bookstore following the untimely demise of his parents. Additionally, the narrative incorporates a mystical engraved stone as a critical element. The game is designed as a third-person perspective PC game developed using Unreal Engine 5. It features a unique hybrid approach, combining 2D pixel-style characters with a 3D voxel-style environment. Players will engage in puzzle-solving activities within the intricately designed two-story bookstore setting. |
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Gray Hodgkinson |
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Gray Hodgkinson Kong, Lingxiao |
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Final Year Project |
author |
Kong, Lingxiao |
author_sort |
Kong, Lingxiao |
title |
The production process of "Book of Reminiscence", a 3rd person historical role-playing game |
title_short |
The production process of "Book of Reminiscence", a 3rd person historical role-playing game |
title_full |
The production process of "Book of Reminiscence", a 3rd person historical role-playing game |
title_fullStr |
The production process of "Book of Reminiscence", a 3rd person historical role-playing game |
title_full_unstemmed |
The production process of "Book of Reminiscence", a 3rd person historical role-playing game |
title_sort |
production process of "book of reminiscence", a 3rd person historical role-playing game |
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Nanyang Technological University |
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2023 |
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https://hdl.handle.net/10356/168234 |
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1772826337458782208 |