The production process of "Book of Reminiscence", a 3rd person historical role-playing game

This report presents an exhaustive account of the production process for a historically-themed role-playing game "Book of Reminiscence" in the Song Dynasty. The game revolves around the journey of a scholar named Song Shu, who unexpectedly becomes the owner of his family's longstandin...

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Main Author: Kong, Lingxiao
Other Authors: Gray Hodgkinson
Format: Final Year Project
Language:English
Published: Nanyang Technological University 2023
Subjects:
Online Access:https://hdl.handle.net/10356/168234
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Institution: Nanyang Technological University
Language: English
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spelling sg-ntu-dr.10356-1682342023-06-10T17:04:06Z The production process of "Book of Reminiscence", a 3rd person historical role-playing game Kong, Lingxiao Gray Hodgkinson School of Art, Design and Media ghodgkinson@ntu.edu.sg Visual arts and music::Animation::3D This report presents an exhaustive account of the production process for a historically-themed role-playing game "Book of Reminiscence" in the Song Dynasty. The game revolves around the journey of a scholar named Song Shu, who unexpectedly becomes the owner of his family's longstanding bookstore following the untimely demise of his parents. Additionally, the narrative incorporates a mystical engraved stone as a critical element. The game is designed as a third-person perspective PC game developed using Unreal Engine 5. It features a unique hybrid approach, combining 2D pixel-style characters with a 3D voxel-style environment. Players will engage in puzzle-solving activities within the intricately designed two-story bookstore setting. Bachelor of Fine Arts in Digital Animation 2023-06-09T05:26:33Z 2023-06-09T05:26:33Z 2023 Final Year Project (FYP) Kong, L. (2023). The production process of "Book of Reminiscence", a 3rd person historical role-playing game. Final Year Project (FYP), Nanyang Technological University, Singapore. https://hdl.handle.net/10356/168234 https://hdl.handle.net/10356/168234 en application/pdf Nanyang Technological University
institution Nanyang Technological University
building NTU Library
continent Asia
country Singapore
Singapore
content_provider NTU Library
collection DR-NTU
language English
topic Visual arts and music::Animation::3D
spellingShingle Visual arts and music::Animation::3D
Kong, Lingxiao
The production process of "Book of Reminiscence", a 3rd person historical role-playing game
description This report presents an exhaustive account of the production process for a historically-themed role-playing game "Book of Reminiscence" in the Song Dynasty. The game revolves around the journey of a scholar named Song Shu, who unexpectedly becomes the owner of his family's longstanding bookstore following the untimely demise of his parents. Additionally, the narrative incorporates a mystical engraved stone as a critical element. The game is designed as a third-person perspective PC game developed using Unreal Engine 5. It features a unique hybrid approach, combining 2D pixel-style characters with a 3D voxel-style environment. Players will engage in puzzle-solving activities within the intricately designed two-story bookstore setting.
author2 Gray Hodgkinson
author_facet Gray Hodgkinson
Kong, Lingxiao
format Final Year Project
author Kong, Lingxiao
author_sort Kong, Lingxiao
title The production process of "Book of Reminiscence", a 3rd person historical role-playing game
title_short The production process of "Book of Reminiscence", a 3rd person historical role-playing game
title_full The production process of "Book of Reminiscence", a 3rd person historical role-playing game
title_fullStr The production process of "Book of Reminiscence", a 3rd person historical role-playing game
title_full_unstemmed The production process of "Book of Reminiscence", a 3rd person historical role-playing game
title_sort production process of "book of reminiscence", a 3rd person historical role-playing game
publisher Nanyang Technological University
publishDate 2023
url https://hdl.handle.net/10356/168234
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