The production process of "Book of Reminiscence", a 3rd person historical role-playing game
This report presents an exhaustive account of the production process for a historically-themed role-playing game "Book of Reminiscence" in the Song Dynasty. The game revolves around the journey of a scholar named Song Shu, who unexpectedly becomes the owner of his family's longstandin...
محفوظ في:
المؤلف الرئيسي: | |
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مؤلفون آخرون: | |
التنسيق: | Final Year Project |
اللغة: | English |
منشور في: |
Nanyang Technological University
2023
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الموضوعات: | |
الوصول للمادة أونلاين: | https://hdl.handle.net/10356/168234 |
الوسوم: |
إضافة وسم
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الملخص: | This report presents an exhaustive account of the production process for a historically-themed role-playing game "Book of Reminiscence" in the Song Dynasty. The game revolves around the journey of a scholar named Song Shu, who unexpectedly becomes the owner of his family's longstanding bookstore following the untimely demise of his parents. Additionally, the narrative incorporates a mystical engraved stone as a critical element. The game is designed as a third-person perspective PC game developed using Unreal Engine 5. It features a unique hybrid approach, combining 2D pixel-style characters with a 3D voxel-style environment. Players will engage in puzzle-solving activities within the intricately designed two-story bookstore setting. |
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