Investigation of virtual & augmented reality classroom learning environments in university STEM education

This study investigates the use of virtual and augmented reality (VAR) in higher education on students’ self-efficacy in science and engineering, and academic performance. An innovative VAR classroom is set up as an immersive and interactive learning environment at Nanyang Technological University f...

Full description

Saved in:
Bibliographic Details
Main Authors: Lee, T., Wen, Yun, Chan, M. Y., Azam, Abu Bakr, Looi, Chee Kit, Siti Faatihah Binte Mohd Taib, Ooi, Ching Hui, Huang, Lihui, Xie, Yuan, Cai, Yiyu
Other Authors: School of Mechanical and Aerospace Engineering
Format: Article
Language:English
Published: 2023
Subjects:
Online Access:https://hdl.handle.net/10356/170133
Tags: Add Tag
No Tags, Be the first to tag this record!
Institution: Nanyang Technological University
Language: English
id sg-ntu-dr.10356-170133
record_format dspace
spelling sg-ntu-dr.10356-1701332023-08-29T05:41:36Z Investigation of virtual & augmented reality classroom learning environments in university STEM education Lee, T. Wen, Yun Chan, M. Y. Azam, Abu Bakr Looi, Chee Kit Siti Faatihah Binte Mohd Taib Ooi, Ching Hui Huang, Lihui Xie, Yuan Cai, Yiyu School of Mechanical and Aerospace Engineering National Institute of Education Engineering::General Science::General Virtual Reality Augmented Reality This study investigates the use of virtual and augmented reality (VAR) in higher education on students’ self-efficacy in science and engineering, and academic performance. An innovative VAR classroom is set up as an immersive and interactive learning environment at Nanyang Technological University for curriculum-based learning. This classroom is equipped with 6 individual VR displays and headsets, where high-end computers are connected to each display providing the computational power required for VAR technology. 46 undergraduate engineering students experience the VAR lessons over the course of 5 weeks. The self-efficacy and academic performance of the students are measured for quantitative analysis with surveys and regular (pre-/post-) tests as they participated in the lessons. Post-lesson focus-group discussions and interviews are conducted for qualitative analysis. The data analysis shows a significant increase in students’ self-efficacy levels and academic performance after 5 weeks of VAR lessons. It is found that the collaborative, interactive and immersive nature of the VAR learning environment enriches students’ learning experiences and thus contributes to their learning effectiveness. The study provides insights into how the VAR learning environment affects undergraduate students’ learning, and how the VAR system can be deployed for effective STEM education. Ministry of Education (MOE) This research is supported by the Ministry of Education, Singapore, under its Tertiary Research Fund (Project MOE2018-TRF-006). 2023-08-29T05:41:36Z 2023-08-29T05:41:36Z 2022 Journal Article Lee, T., Wen, Y., Chan, M. Y., Azam, A. B., Looi, C. K., Siti Faatihah Binte Mohd Taib, Ooi, C. H., Huang, L., Xie, Y. & Cai, Y. (2022). Investigation of virtual & augmented reality classroom learning environments in university STEM education. Interactive Learning Environments, 1-16. https://dx.doi.org/10.1080/10494820.2022.2155838 1049-4820 https://hdl.handle.net/10356/170133 10.1080/10494820.2022.2155838 2-s2.0-85145340314 1 16 en MOE2018-TRF-006 Interactive Learning Environments © 2022 Informa UK Limited, trading as Taylor & Francis Group. All rights reserved.
institution Nanyang Technological University
building NTU Library
continent Asia
country Singapore
Singapore
content_provider NTU Library
collection DR-NTU
language English
topic Engineering::General
Science::General
Virtual Reality
Augmented Reality
spellingShingle Engineering::General
Science::General
Virtual Reality
Augmented Reality
Lee, T.
Wen, Yun
Chan, M. Y.
Azam, Abu Bakr
Looi, Chee Kit
Siti Faatihah Binte Mohd Taib
Ooi, Ching Hui
Huang, Lihui
Xie, Yuan
Cai, Yiyu
Investigation of virtual & augmented reality classroom learning environments in university STEM education
description This study investigates the use of virtual and augmented reality (VAR) in higher education on students’ self-efficacy in science and engineering, and academic performance. An innovative VAR classroom is set up as an immersive and interactive learning environment at Nanyang Technological University for curriculum-based learning. This classroom is equipped with 6 individual VR displays and headsets, where high-end computers are connected to each display providing the computational power required for VAR technology. 46 undergraduate engineering students experience the VAR lessons over the course of 5 weeks. The self-efficacy and academic performance of the students are measured for quantitative analysis with surveys and regular (pre-/post-) tests as they participated in the lessons. Post-lesson focus-group discussions and interviews are conducted for qualitative analysis. The data analysis shows a significant increase in students’ self-efficacy levels and academic performance after 5 weeks of VAR lessons. It is found that the collaborative, interactive and immersive nature of the VAR learning environment enriches students’ learning experiences and thus contributes to their learning effectiveness. The study provides insights into how the VAR learning environment affects undergraduate students’ learning, and how the VAR system can be deployed for effective STEM education.
author2 School of Mechanical and Aerospace Engineering
author_facet School of Mechanical and Aerospace Engineering
Lee, T.
Wen, Yun
Chan, M. Y.
Azam, Abu Bakr
Looi, Chee Kit
Siti Faatihah Binte Mohd Taib
Ooi, Ching Hui
Huang, Lihui
Xie, Yuan
Cai, Yiyu
format Article
author Lee, T.
Wen, Yun
Chan, M. Y.
Azam, Abu Bakr
Looi, Chee Kit
Siti Faatihah Binte Mohd Taib
Ooi, Ching Hui
Huang, Lihui
Xie, Yuan
Cai, Yiyu
author_sort Lee, T.
title Investigation of virtual & augmented reality classroom learning environments in university STEM education
title_short Investigation of virtual & augmented reality classroom learning environments in university STEM education
title_full Investigation of virtual & augmented reality classroom learning environments in university STEM education
title_fullStr Investigation of virtual & augmented reality classroom learning environments in university STEM education
title_full_unstemmed Investigation of virtual & augmented reality classroom learning environments in university STEM education
title_sort investigation of virtual & augmented reality classroom learning environments in university stem education
publishDate 2023
url https://hdl.handle.net/10356/170133
_version_ 1779156768449888256