Investigation of virtual & augmented reality classroom learning environments in university STEM education
This study investigates the use of virtual and augmented reality (VAR) in higher education on students’ self-efficacy in science and engineering, and academic performance. An innovative VAR classroom is set up as an immersive and interactive learning environment at Nanyang Technological University f...
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sg-ntu-dr.10356-1701332023-08-29T05:41:36Z Investigation of virtual & augmented reality classroom learning environments in university STEM education Lee, T. Wen, Yun Chan, M. Y. Azam, Abu Bakr Looi, Chee Kit Siti Faatihah Binte Mohd Taib Ooi, Ching Hui Huang, Lihui Xie, Yuan Cai, Yiyu School of Mechanical and Aerospace Engineering National Institute of Education Engineering::General Science::General Virtual Reality Augmented Reality This study investigates the use of virtual and augmented reality (VAR) in higher education on students’ self-efficacy in science and engineering, and academic performance. An innovative VAR classroom is set up as an immersive and interactive learning environment at Nanyang Technological University for curriculum-based learning. This classroom is equipped with 6 individual VR displays and headsets, where high-end computers are connected to each display providing the computational power required for VAR technology. 46 undergraduate engineering students experience the VAR lessons over the course of 5 weeks. The self-efficacy and academic performance of the students are measured for quantitative analysis with surveys and regular (pre-/post-) tests as they participated in the lessons. Post-lesson focus-group discussions and interviews are conducted for qualitative analysis. The data analysis shows a significant increase in students’ self-efficacy levels and academic performance after 5 weeks of VAR lessons. It is found that the collaborative, interactive and immersive nature of the VAR learning environment enriches students’ learning experiences and thus contributes to their learning effectiveness. The study provides insights into how the VAR learning environment affects undergraduate students’ learning, and how the VAR system can be deployed for effective STEM education. Ministry of Education (MOE) This research is supported by the Ministry of Education, Singapore, under its Tertiary Research Fund (Project MOE2018-TRF-006). 2023-08-29T05:41:36Z 2023-08-29T05:41:36Z 2022 Journal Article Lee, T., Wen, Y., Chan, M. Y., Azam, A. B., Looi, C. K., Siti Faatihah Binte Mohd Taib, Ooi, C. H., Huang, L., Xie, Y. & Cai, Y. (2022). Investigation of virtual & augmented reality classroom learning environments in university STEM education. Interactive Learning Environments, 1-16. https://dx.doi.org/10.1080/10494820.2022.2155838 1049-4820 https://hdl.handle.net/10356/170133 10.1080/10494820.2022.2155838 2-s2.0-85145340314 1 16 en MOE2018-TRF-006 Interactive Learning Environments © 2022 Informa UK Limited, trading as Taylor & Francis Group. All rights reserved. |
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Engineering::General Science::General Virtual Reality Augmented Reality Lee, T. Wen, Yun Chan, M. Y. Azam, Abu Bakr Looi, Chee Kit Siti Faatihah Binte Mohd Taib Ooi, Ching Hui Huang, Lihui Xie, Yuan Cai, Yiyu Investigation of virtual & augmented reality classroom learning environments in university STEM education |
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This study investigates the use of virtual and augmented reality (VAR) in higher education on students’ self-efficacy in science and engineering, and academic performance. An innovative VAR classroom is set up as an immersive and interactive learning environment at Nanyang Technological University for curriculum-based learning. This classroom is equipped with 6 individual VR displays and headsets, where high-end computers are connected to each display providing the computational power required for VAR technology. 46 undergraduate engineering students experience the VAR lessons over the course of 5 weeks. The self-efficacy and academic performance of the students are measured for quantitative analysis with surveys and regular (pre-/post-) tests as they participated in the lessons. Post-lesson focus-group discussions and interviews are conducted for qualitative analysis. The data analysis shows a significant increase in students’ self-efficacy levels and academic performance after 5 weeks of VAR lessons. It is found that the collaborative, interactive and immersive nature of the VAR learning environment enriches students’ learning experiences and thus contributes to their learning effectiveness. The study provides insights into how the VAR learning environment affects undergraduate students’ learning, and how the VAR system can be deployed for effective STEM education. |
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School of Mechanical and Aerospace Engineering |
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School of Mechanical and Aerospace Engineering Lee, T. Wen, Yun Chan, M. Y. Azam, Abu Bakr Looi, Chee Kit Siti Faatihah Binte Mohd Taib Ooi, Ching Hui Huang, Lihui Xie, Yuan Cai, Yiyu |
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Article |
author |
Lee, T. Wen, Yun Chan, M. Y. Azam, Abu Bakr Looi, Chee Kit Siti Faatihah Binte Mohd Taib Ooi, Ching Hui Huang, Lihui Xie, Yuan Cai, Yiyu |
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Lee, T. |
title |
Investigation of virtual & augmented reality classroom learning environments in university STEM education |
title_short |
Investigation of virtual & augmented reality classroom learning environments in university STEM education |
title_full |
Investigation of virtual & augmented reality classroom learning environments in university STEM education |
title_fullStr |
Investigation of virtual & augmented reality classroom learning environments in university STEM education |
title_full_unstemmed |
Investigation of virtual & augmented reality classroom learning environments in university STEM education |
title_sort |
investigation of virtual & augmented reality classroom learning environments in university stem education |
publishDate |
2023 |
url |
https://hdl.handle.net/10356/170133 |
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1779156768449888256 |