VR table tennis opponent

This project focuses on implementing Inverse Kinematics (IK) on a 3D table tennis player model to enhance its animation and provide a more immersive gaming experience. The IK is employed to estimate poses without the need for tracking data. By employing IK, the player model's arm dynamically...

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Bibliographic Details
Main Author: Sim, Davis Kwan Hong
Other Authors: Seah Hock Soon
Format: Final Year Project
Language:English
Published: Nanyang Technological University 2023
Subjects:
Online Access:https://hdl.handle.net/10356/171919
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Institution: Nanyang Technological University
Language: English
id sg-ntu-dr.10356-171919
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spelling sg-ntu-dr.10356-1719192023-11-17T15:38:04Z VR table tennis opponent Sim, Davis Kwan Hong Seah Hock Soon School of Computer Science and Engineering ASHSSEAH@ntu.edu.sg Engineering::Computer science and engineering This project focuses on implementing Inverse Kinematics (IK) on a 3D table tennis player model to enhance its animation and provide a more immersive gaming experience. The IK is employed to estimate poses without the need for tracking data. By employing IK, the player model's arm dynamically follows the ping-pong paddle's movements, allowing for more immersive gameplay. Through the process of rigging and setting up avatar masks, the model's upper and lower body movements are procedurally animated with the help of IK. This allows for dynamic steps and arm movements in response to the paddle's position and orientation. The project also addresses challenges in configuring Unity's animation system and applying constraints for body movements. Throughout the development process, challenges included addressing squatting posture issues, refining the rig setup, and managing constraints for natural joint movements. The project achieves the goal of providing a more immersive VR table tennis experience with a fully animated 3D player model. Future improvements could involve implementing additional restraints for finer joint control, refining side-step motions, incorporating AI-controlled paddle movements, and enhancing the visual quality of the 3D model. Overall, this project demonstrates the application of IK to enhance gameplay, opening avenues for further advancements in virtual sports simulations. Bachelor of Engineering (Computer Science) 2023-11-16T03:33:50Z 2023-11-16T03:33:50Z 2023 Final Year Project (FYP) Sim, D. K. H. (2023). VR table tennis opponent. Final Year Project (FYP), Nanyang Technological University, Singapore. https://hdl.handle.net/10356/171919 https://hdl.handle.net/10356/171919 en SCSE22-0870 application/pdf Nanyang Technological University
institution Nanyang Technological University
building NTU Library
continent Asia
country Singapore
Singapore
content_provider NTU Library
collection DR-NTU
language English
topic Engineering::Computer science and engineering
spellingShingle Engineering::Computer science and engineering
Sim, Davis Kwan Hong
VR table tennis opponent
description This project focuses on implementing Inverse Kinematics (IK) on a 3D table tennis player model to enhance its animation and provide a more immersive gaming experience. The IK is employed to estimate poses without the need for tracking data. By employing IK, the player model's arm dynamically follows the ping-pong paddle's movements, allowing for more immersive gameplay. Through the process of rigging and setting up avatar masks, the model's upper and lower body movements are procedurally animated with the help of IK. This allows for dynamic steps and arm movements in response to the paddle's position and orientation. The project also addresses challenges in configuring Unity's animation system and applying constraints for body movements. Throughout the development process, challenges included addressing squatting posture issues, refining the rig setup, and managing constraints for natural joint movements. The project achieves the goal of providing a more immersive VR table tennis experience with a fully animated 3D player model. Future improvements could involve implementing additional restraints for finer joint control, refining side-step motions, incorporating AI-controlled paddle movements, and enhancing the visual quality of the 3D model. Overall, this project demonstrates the application of IK to enhance gameplay, opening avenues for further advancements in virtual sports simulations.
author2 Seah Hock Soon
author_facet Seah Hock Soon
Sim, Davis Kwan Hong
format Final Year Project
author Sim, Davis Kwan Hong
author_sort Sim, Davis Kwan Hong
title VR table tennis opponent
title_short VR table tennis opponent
title_full VR table tennis opponent
title_fullStr VR table tennis opponent
title_full_unstemmed VR table tennis opponent
title_sort vr table tennis opponent
publisher Nanyang Technological University
publishDate 2023
url https://hdl.handle.net/10356/171919
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