Winning the game against fake news? Using games to inoculate adolescents and young adults in Singapore against fake news

Guided by inoculation theory and studies that examined serious games as a form of intervention to inoculate individuals against fake news, this study tested the impact on college (n = 84) and junior high and secondary school (n = 30) students of a fake news computer game developed in Singapore. The...

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Main Authors: Tandoc, Edson C., Seet, Seth
Other Authors: Wee Kim Wee School of Communication and Information
Format: Article
Language:English
Published: 2024
Subjects:
Online Access:https://hdl.handle.net/10356/174031
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Institution: Nanyang Technological University
Language: English
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spelling sg-ntu-dr.10356-1740312024-03-17T15:33:19Z Winning the game against fake news? Using games to inoculate adolescents and young adults in Singapore against fake news Tandoc, Edson C. Seet, Seth Wee Kim Wee School of Communication and Information Other Computer games Fake news Guided by inoculation theory and studies that examined serious games as a form of intervention to inoculate individuals against fake news, this study tested the impact on college (n = 84) and junior high and secondary school (n = 30) students of a fake news computer game developed in Singapore. The findings were replicated across both samples: Those who played the game subsequently improved in their self-reported scores on perceiving fake news as a threat, skepticism toward information from social media, and being cautious about believing in information they encounter online. We also found that those who played the game scored higher in detecting fake news than those who did not play the game–consistent with the predicted effects of message inoculation. Published version 2024-03-12T06:02:29Z 2024-03-12T06:02:29Z 2023 Journal Article Tandoc, E. C. & Seet, S. (2023). Winning the game against fake news? Using games to inoculate adolescents and young adults in Singapore against fake news. Estudios Sobre El Mensaje Periodistico, 29(4), 771-781. https://dx.doi.org/10.5209/esmp.88599 1988-2696 https://hdl.handle.net/10356/174031 10.5209/esmp.88599 2-s2.0-85179782218 4 29 771 781 en Estudios Sobre el Mensaje Periodistico © 2023 Universidad Complutense de Madrid. This is an open-access article distributed under the terms of the Creative Commons License. application/pdf
institution Nanyang Technological University
building NTU Library
continent Asia
country Singapore
Singapore
content_provider NTU Library
collection DR-NTU
language English
topic Other
Computer games
Fake news
spellingShingle Other
Computer games
Fake news
Tandoc, Edson C.
Seet, Seth
Winning the game against fake news? Using games to inoculate adolescents and young adults in Singapore against fake news
description Guided by inoculation theory and studies that examined serious games as a form of intervention to inoculate individuals against fake news, this study tested the impact on college (n = 84) and junior high and secondary school (n = 30) students of a fake news computer game developed in Singapore. The findings were replicated across both samples: Those who played the game subsequently improved in their self-reported scores on perceiving fake news as a threat, skepticism toward information from social media, and being cautious about believing in information they encounter online. We also found that those who played the game scored higher in detecting fake news than those who did not play the game–consistent with the predicted effects of message inoculation.
author2 Wee Kim Wee School of Communication and Information
author_facet Wee Kim Wee School of Communication and Information
Tandoc, Edson C.
Seet, Seth
format Article
author Tandoc, Edson C.
Seet, Seth
author_sort Tandoc, Edson C.
title Winning the game against fake news? Using games to inoculate adolescents and young adults in Singapore against fake news
title_short Winning the game against fake news? Using games to inoculate adolescents and young adults in Singapore against fake news
title_full Winning the game against fake news? Using games to inoculate adolescents and young adults in Singapore against fake news
title_fullStr Winning the game against fake news? Using games to inoculate adolescents and young adults in Singapore against fake news
title_full_unstemmed Winning the game against fake news? Using games to inoculate adolescents and young adults in Singapore against fake news
title_sort winning the game against fake news? using games to inoculate adolescents and young adults in singapore against fake news
publishDate 2024
url https://hdl.handle.net/10356/174031
_version_ 1794549329345642496