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Winning the game against fake news? Using games to inoculate adolescents and young adults in Singapore against fake news

Guided by inoculation theory and studies that examined serious games as a form of intervention to inoculate individuals against fake news, this study tested the impact on college (n = 84) and junior high and secondary school (n = 30) students of a fake news computer game developed in Singapore. The...

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Main Authors: Tandoc, Edson C., Seet, Seth
其他作者: Wee Kim Wee School of Communication and Information
格式: Article
語言:English
出版: 2024
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在線閱讀:https://hdl.handle.net/10356/174031
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