VR games in metaverse III

Virtual Reality (VR) technology is a technology that creates immersive and interactive simulations of real or imagined environments. VR can offer powerful learning and development opportunities for individuals and organizations. VR helps to increase engagement and motivation by creating realistic an...

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Bibliographic Details
Main Author: Ravi, Amita
Other Authors: Shen Zhiqi
Format: Final Year Project
Language:English
Published: Nanyang Technological University 2024
Subjects:
Online Access:https://hdl.handle.net/10356/174672
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Institution: Nanyang Technological University
Language: English
Description
Summary:Virtual Reality (VR) technology is a technology that creates immersive and interactive simulations of real or imagined environments. VR can offer powerful learning and development opportunities for individuals and organizations. VR helps to increase engagement and motivation by creating realistic and immersive scenarios. We can tap into the vast unlimited possibilities of VR technology – promoting collaborative learning. This project explores the development of a VR escape room game which will contribute to the collaborative learning experience of secondary school students. The game immerses players in challenging scenarios where they must work together to solve puzzles, apply critical thinking skills, and explore educational content in a virtual environment. The main components of the VR Game Project are: 1. Multiple players and collaboration among them 2. Realistic simulations that simulate real physical motions 3. Interactive elements designed to boost the team work and problem-solving abilities among learners. We have utilised the application of user-centric design principles in the educational game design. We have designed the project to achieve an enjoyable and interactive gaming experience that would resonate with the target players. The project focuses on integrating educational content into the gameplay so as to ensure that the players learn through gaming. We hope to create increased awareness of Virtual Reality (VR) and its application in learning and development through the Gaming methodology – particularly VR Gaming and adoption in education. We also hope to gain valuable insights into the design, development, and evaluation of immersive learning components for secondary school students.