VR games in metaverse III
Virtual Reality (VR) technology is a technology that creates immersive and interactive simulations of real or imagined environments. VR can offer powerful learning and development opportunities for individuals and organizations. VR helps to increase engagement and motivation by creating realistic an...
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Nanyang Technological University
2024
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sg-ntu-dr.10356-1746722024-04-26T15:47:52Z VR games in metaverse III Ravi, Amita Shen Zhiqi School of Computer Science and Engineering ZQShen@ntu.edu.sg Computer and Information Science Engineering Computer science Virtual reality Virtual Reality (VR) technology is a technology that creates immersive and interactive simulations of real or imagined environments. VR can offer powerful learning and development opportunities for individuals and organizations. VR helps to increase engagement and motivation by creating realistic and immersive scenarios. We can tap into the vast unlimited possibilities of VR technology – promoting collaborative learning. This project explores the development of a VR escape room game which will contribute to the collaborative learning experience of secondary school students. The game immerses players in challenging scenarios where they must work together to solve puzzles, apply critical thinking skills, and explore educational content in a virtual environment. The main components of the VR Game Project are: 1. Multiple players and collaboration among them 2. Realistic simulations that simulate real physical motions 3. Interactive elements designed to boost the team work and problem-solving abilities among learners. We have utilised the application of user-centric design principles in the educational game design. We have designed the project to achieve an enjoyable and interactive gaming experience that would resonate with the target players. The project focuses on integrating educational content into the gameplay so as to ensure that the players learn through gaming. We hope to create increased awareness of Virtual Reality (VR) and its application in learning and development through the Gaming methodology – particularly VR Gaming and adoption in education. We also hope to gain valuable insights into the design, development, and evaluation of immersive learning components for secondary school students. Bachelor's degree 2024-04-07T12:14:34Z 2024-04-07T12:14:34Z 2024 Final Year Project (FYP) Ravi, A. (2024). VR games in metaverse III. Final Year Project (FYP), Nanyang Technological University, Singapore. https://hdl.handle.net/10356/174672 https://hdl.handle.net/10356/174672 en SCSE23-0642 application/pdf Nanyang Technological University |
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Virtual Reality (VR) technology is a technology that creates immersive and interactive simulations of real or imagined environments. VR can offer powerful learning and development opportunities for individuals and organizations. VR helps to increase engagement and motivation by creating realistic and immersive scenarios. We can tap into the vast unlimited possibilities of VR technology – promoting collaborative learning. This project explores the development of a VR escape room game which will contribute to the collaborative learning experience of secondary school students. The game immerses players in challenging scenarios where they must work together to solve puzzles, apply critical thinking skills, and explore educational content in a virtual environment. The main components of the VR Game Project are: 1. Multiple players and collaboration among them 2. Realistic simulations that simulate real physical motions 3. Interactive elements designed to boost the team work and problem-solving abilities among learners. We have utilised the application of user-centric design principles in the educational game design. We have designed the project to achieve an enjoyable and interactive gaming experience that would resonate with the target players. The project focuses on integrating educational content into the gameplay so as to ensure that the players learn through gaming. We hope to create increased awareness of Virtual Reality (VR) and its application in learning and development through the Gaming methodology – particularly VR Gaming and adoption in education. We also hope to gain valuable insights into the design, development, and evaluation of immersive learning components for secondary school students. |
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Shen Zhiqi |
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Shen Zhiqi Ravi, Amita |
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Final Year Project |
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Ravi, Amita |
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Ravi, Amita |
title |
VR games in metaverse III |
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VR games in metaverse III |
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VR games in metaverse III |
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VR games in metaverse III |
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VR games in metaverse III |
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vr games in metaverse iii |
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Nanyang Technological University |
publishDate |
2024 |
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https://hdl.handle.net/10356/174672 |
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