Learn computer science on pathfinder! - A VR game for students to learn computer science module

With gamification and advancements in technology, it brings novel and unique ways to enhance the learning experiences of students. One such example is the introduction of Virtual Reality (VR) in gamified education. VR brings many benefits such as engagement and immersion for players, thus keep...

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Main Author: Lim, Andre You Qiang
Other Authors: Liu Siyuan
Format: Final Year Project
Language:English
Published: Nanyang Technological University 2024
Subjects:
Online Access:https://hdl.handle.net/10356/174833
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Institution: Nanyang Technological University
Language: English
id sg-ntu-dr.10356-174833
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spelling sg-ntu-dr.10356-1748332024-04-19T15:44:35Z Learn computer science on pathfinder! - A VR game for students to learn computer science module Lim, Andre You Qiang Liu Siyuan School of Computer Science and Engineering SYLiu@ntu.edu.sg Computer and Information Science Engineering Unity Game development Virtual reality With gamification and advancements in technology, it brings novel and unique ways to enhance the learning experiences of students. One such example is the introduction of Virtual Reality (VR) in gamified education. VR brings many benefits such as engagement and immersion for players, thus keeping the user’s attention. Such qualities are extremely advantageous in the field of education and helps improve the learning experience. In this final year project, a VR escape room game that aims to teach Computer Science concepts was developed. Players explore the virtual environment, solving puzzles related to depth first search (DFS). Furthermore, the responses of players were collected and evaluated. A total of 12 responses were collected, half of which had not learnt DFS. Of the 12 players, there were nine year 1 students, one year 2 student, and two graduates. The results of the responses were generally positive, with more than 75% of players indicating that the game was engaging, immersive and helped enhance their learning experience. Furthermore, all players agreed that the game was successful in teaching them the concepts of DFS. Bachelor's degree 2024-04-15T00:37:35Z 2024-04-15T00:37:35Z 2024 Final Year Project (FYP) Lim, A. Y. Q. (2024). Learn computer science on pathfinder! - A VR game for students to learn computer science module. Final Year Project (FYP), Nanyang Technological University, Singapore. https://hdl.handle.net/10356/174833 https://hdl.handle.net/10356/174833 en SCSE23-0514 application/pdf Nanyang Technological University
institution Nanyang Technological University
building NTU Library
continent Asia
country Singapore
Singapore
content_provider NTU Library
collection DR-NTU
language English
topic Computer and Information Science
Engineering
Unity
Game development
Virtual reality
spellingShingle Computer and Information Science
Engineering
Unity
Game development
Virtual reality
Lim, Andre You Qiang
Learn computer science on pathfinder! - A VR game for students to learn computer science module
description With gamification and advancements in technology, it brings novel and unique ways to enhance the learning experiences of students. One such example is the introduction of Virtual Reality (VR) in gamified education. VR brings many benefits such as engagement and immersion for players, thus keeping the user’s attention. Such qualities are extremely advantageous in the field of education and helps improve the learning experience. In this final year project, a VR escape room game that aims to teach Computer Science concepts was developed. Players explore the virtual environment, solving puzzles related to depth first search (DFS). Furthermore, the responses of players were collected and evaluated. A total of 12 responses were collected, half of which had not learnt DFS. Of the 12 players, there were nine year 1 students, one year 2 student, and two graduates. The results of the responses were generally positive, with more than 75% of players indicating that the game was engaging, immersive and helped enhance their learning experience. Furthermore, all players agreed that the game was successful in teaching them the concepts of DFS.
author2 Liu Siyuan
author_facet Liu Siyuan
Lim, Andre You Qiang
format Final Year Project
author Lim, Andre You Qiang
author_sort Lim, Andre You Qiang
title Learn computer science on pathfinder! - A VR game for students to learn computer science module
title_short Learn computer science on pathfinder! - A VR game for students to learn computer science module
title_full Learn computer science on pathfinder! - A VR game for students to learn computer science module
title_fullStr Learn computer science on pathfinder! - A VR game for students to learn computer science module
title_full_unstemmed Learn computer science on pathfinder! - A VR game for students to learn computer science module
title_sort learn computer science on pathfinder! - a vr game for students to learn computer science module
publisher Nanyang Technological University
publishDate 2024
url https://hdl.handle.net/10356/174833
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