Learn computer science on pathfinder! - A VR game for students to learn computer science module
With gamification and advancements in technology, it brings novel and unique ways to enhance the learning experiences of students. One such example is the introduction of Virtual Reality (VR) in gamified education. VR brings many benefits such as engagement and immersion for players, thus keep...
Saved in:
Main Author: | Lim, Andre You Qiang |
---|---|
Other Authors: | Liu Siyuan |
Format: | Final Year Project |
Language: | English |
Published: |
Nanyang Technological University
2024
|
Subjects: | |
Online Access: | https://hdl.handle.net/10356/174833 |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Institution: | Nanyang Technological University |
Language: | English |
Similar Items
-
Kopi VR - A VR game for health care
by: Sarvesh s/o Panirselvam
Published: (2024) -
Design and development of a puzzle platformer game
by: Xie, Shuohao
Published: (2024) -
Serious game for VR road crossing in special needs education
by: Tan, Qi Peng, et al.
Published: (2023) -
VR Computing Lab: An immersive classroom for computing learning
by: PANG, Shawn, et al.
Published: (2022) -
Design and Development of a SG50 Game
by: Fang, Lina
Published: (2016)