Metaverse for virtual education 1

Several studies have indicated that the use of higher quality VR equipment provides a more immersive experience for its users, however, not all education institutes have the budget to invest in the more expensive and higher quality VR equipment for every one of their students. Hence, this project fo...

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Bibliographic Details
Main Author: Lau, Wynne Chen Yi
Other Authors: Dusit Niyato
Format: Final Year Project
Language:English
Published: Nanyang Technological University 2024
Subjects:
Online Access:https://hdl.handle.net/10356/175976
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Institution: Nanyang Technological University
Language: English
Description
Summary:Several studies have indicated that the use of higher quality VR equipment provides a more immersive experience for its users, however, not all education institutes have the budget to invest in the more expensive and higher quality VR equipment for every one of their students. Hence, this project focuses on the development of a metaverse prototype for applications in virtual education to help educational institutes manage the use of the limited amount of VR equipment. The prototype is built using Unity, a Unity Technologies 3D/2D game development platform. Major features of the prototype include: providing users with functions such as the scheduling and reservation of the use of VR equipment, and collecting usage data efficiently for personalization and performance improvement. Managing the resource allocation of the limited quantity of VR equipment will greatly contribute to the adoption of Metaverse-based education.