Metaverse for virtual education 1
Several studies have indicated that the use of higher quality VR equipment provides a more immersive experience for its users, however, not all education institutes have the budget to invest in the more expensive and higher quality VR equipment for every one of their students. Hence, this project fo...
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Nanyang Technological University
2024
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sg-ntu-dr.10356-1759762024-05-17T15:38:07Z Metaverse for virtual education 1 Lau, Wynne Chen Yi Dusit Niyato School of Computer Science and Engineering DNIYATO@ntu.edu.sg Computer and Information Science Metaverse Several studies have indicated that the use of higher quality VR equipment provides a more immersive experience for its users, however, not all education institutes have the budget to invest in the more expensive and higher quality VR equipment for every one of their students. Hence, this project focuses on the development of a metaverse prototype for applications in virtual education to help educational institutes manage the use of the limited amount of VR equipment. The prototype is built using Unity, a Unity Technologies 3D/2D game development platform. Major features of the prototype include: providing users with functions such as the scheduling and reservation of the use of VR equipment, and collecting usage data efficiently for personalization and performance improvement. Managing the resource allocation of the limited quantity of VR equipment will greatly contribute to the adoption of Metaverse-based education. Bachelor's degree 2024-05-12T22:46:26Z 2024-05-12T22:46:26Z 2024 Final Year Project (FYP) Lau, W. C. Y. (2024). Metaverse for virtual education 1. Final Year Project (FYP), Nanyang Technological University, Singapore. https://hdl.handle.net/10356/175976 https://hdl.handle.net/10356/175976 en application/pdf Nanyang Technological University |
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Computer and Information Science Metaverse Lau, Wynne Chen Yi Metaverse for virtual education 1 |
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Several studies have indicated that the use of higher quality VR equipment provides a more immersive experience for its users, however, not all education institutes have the budget to invest in the more expensive and higher quality VR equipment for every one of their students. Hence, this project focuses on the development of a metaverse prototype for applications in virtual education to help educational institutes manage the use of the limited amount of VR equipment. The prototype is built using Unity, a Unity Technologies 3D/2D game development platform. Major features of the prototype include: providing users with functions such as the scheduling and reservation of the use of VR equipment, and collecting usage data efficiently for personalization and performance improvement. Managing the resource allocation of the limited quantity of VR equipment will greatly contribute to the adoption of Metaverse-based education. |
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Dusit Niyato |
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Dusit Niyato Lau, Wynne Chen Yi |
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Final Year Project |
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Lau, Wynne Chen Yi |
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Lau, Wynne Chen Yi |
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Metaverse for virtual education 1 |
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Metaverse for virtual education 1 |
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Metaverse for virtual education 1 |
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Metaverse for virtual education 1 |
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Metaverse for virtual education 1 |
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metaverse for virtual education 1 |
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Nanyang Technological University |
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2024 |
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https://hdl.handle.net/10356/175976 |
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