Educational game development 1

Choosing a university major is a pivotal milestone among youth yet dropout rates and major switching continues to be a prominent occurrence in higher education. Despite this, there continues to be a lack of comprehensive resources available to guide aspiring undergraduates choose a major that best f...

Full description

Saved in:
Bibliographic Details
Main Author: Dilidili, Angelica Kaye Rufo
Other Authors: Ling Keck Voon
Format: Final Year Project
Language:English
Published: Nanyang Technological University 2024
Subjects:
Online Access:https://hdl.handle.net/10356/176324
Tags: Add Tag
No Tags, Be the first to tag this record!
Institution: Nanyang Technological University
Language: English
id sg-ntu-dr.10356-176324
record_format dspace
spelling sg-ntu-dr.10356-1763242024-05-17T15:44:42Z Educational game development 1 Dilidili, Angelica Kaye Rufo Ling Keck Voon School of Electrical and Electronic Engineering EKVLING@ntu.edu.sg Engineering Choosing a university major is a pivotal milestone among youth yet dropout rates and major switching continues to be a prominent occurrence in higher education. Despite this, there continues to be a lack of comprehensive resources available to guide aspiring undergraduates choose a major that best fits their future goals. Therefore, the purpose of this final year project is to address the lack of comprehensive resources available for aspiring undergraduates to choose the best fit major for themselves with a key focus on aspiring Electrical and Electronic Engineering (EEE) undergraduates and Information Engineering (IEM) undergraduates. This educational game, the Great Gate-Away delves into one of the fundamental topics taught to both EEE and IEM undergraduates in their foundational years of university, logic gates in Digital Electronics. It does so in a fun and immersive manner such that even those with little to no background on logic gates are able to enjoy the game. The Great Gate-Away is a 2D desktop game with a pixel art design style designed using Procreate and Figma. The user interface was designed with simplicity, consistency, and learnability in mind. Hence, buttons, icons, and key game elements are easy to access and understand. Since user experience plays a key role in keeping the game fun and enjoyable, clear and concise instructions were incorporated throughout the game to guide players, technical jargon was simplified, and clear tutorial and test levels were designed to reinforce players’ learning. Developed using Unity, the Great Gate-Away provide an engaging and immersive learning experience that turns logic gates into something fun and exciting for aspiring undergraduates considering EEE and IEM. The final version of the Great Gate-Away was successfully developed to impart and reinforce logic gates in an engaging and interactive manner. Bachelor's degree 2024-05-15T23:35:00Z 2024-05-15T23:35:00Z 2024 Final Year Project (FYP) Dilidili, A. K. R. (2024). Educational game development 1. Final Year Project (FYP), Nanyang Technological University, Singapore. https://hdl.handle.net/10356/176324 https://hdl.handle.net/10356/176324 en application/pdf Nanyang Technological University
institution Nanyang Technological University
building NTU Library
continent Asia
country Singapore
Singapore
content_provider NTU Library
collection DR-NTU
language English
topic Engineering
spellingShingle Engineering
Dilidili, Angelica Kaye Rufo
Educational game development 1
description Choosing a university major is a pivotal milestone among youth yet dropout rates and major switching continues to be a prominent occurrence in higher education. Despite this, there continues to be a lack of comprehensive resources available to guide aspiring undergraduates choose a major that best fits their future goals. Therefore, the purpose of this final year project is to address the lack of comprehensive resources available for aspiring undergraduates to choose the best fit major for themselves with a key focus on aspiring Electrical and Electronic Engineering (EEE) undergraduates and Information Engineering (IEM) undergraduates. This educational game, the Great Gate-Away delves into one of the fundamental topics taught to both EEE and IEM undergraduates in their foundational years of university, logic gates in Digital Electronics. It does so in a fun and immersive manner such that even those with little to no background on logic gates are able to enjoy the game. The Great Gate-Away is a 2D desktop game with a pixel art design style designed using Procreate and Figma. The user interface was designed with simplicity, consistency, and learnability in mind. Hence, buttons, icons, and key game elements are easy to access and understand. Since user experience plays a key role in keeping the game fun and enjoyable, clear and concise instructions were incorporated throughout the game to guide players, technical jargon was simplified, and clear tutorial and test levels were designed to reinforce players’ learning. Developed using Unity, the Great Gate-Away provide an engaging and immersive learning experience that turns logic gates into something fun and exciting for aspiring undergraduates considering EEE and IEM. The final version of the Great Gate-Away was successfully developed to impart and reinforce logic gates in an engaging and interactive manner.
author2 Ling Keck Voon
author_facet Ling Keck Voon
Dilidili, Angelica Kaye Rufo
format Final Year Project
author Dilidili, Angelica Kaye Rufo
author_sort Dilidili, Angelica Kaye Rufo
title Educational game development 1
title_short Educational game development 1
title_full Educational game development 1
title_fullStr Educational game development 1
title_full_unstemmed Educational game development 1
title_sort educational game development 1
publisher Nanyang Technological University
publishDate 2024
url https://hdl.handle.net/10356/176324
_version_ 1800916190463262720