Swept volumetric display

In today’s world, 2D screens and displays are the norm, serving as the primary interface for our digital interactions. However, these 2D technologies are limited in their representation of information. Therefore, 3D displays are getting more popular, with many ongoing research in this field, h...

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Bibliographic Details
Main Author: Teo, Wei Qian
Other Authors: Cuong Dang
Format: Final Year Project
Language:English
Published: Nanyang Technological University 2024
Subjects:
Online Access:https://hdl.handle.net/10356/177095
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Institution: Nanyang Technological University
Language: English
Description
Summary:In today’s world, 2D screens and displays are the norm, serving as the primary interface for our digital interactions. However, these 2D technologies are limited in their representation of information. Therefore, 3D displays are getting more popular, with many ongoing research in this field, hoping to unlock practical applications to create more immersive and engaging experiences. Among the 3D displays, swept volumetric display is one of the promising areas to develop in the field of 3D technologies. Therefore, with an existing helix-based swept volumetric display implemented previously, the project was to improve it in areas such as projecting 3D animation and making use of Blender software to enhance the slicing algorithm.