Swept volumetric display
In today’s world, 2D screens and displays are the norm, serving as the primary interface for our digital interactions. However, these 2D technologies are limited in their representation of information. Therefore, 3D displays are getting more popular, with many ongoing research in this field, h...
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2024
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sg-ntu-dr.10356-1770952024-05-31T15:43:05Z Swept volumetric display Teo, Wei Qian Cuong Dang School of Electrical and Electronic Engineering HCDang@ntu.edu.sg Engineering In today’s world, 2D screens and displays are the norm, serving as the primary interface for our digital interactions. However, these 2D technologies are limited in their representation of information. Therefore, 3D displays are getting more popular, with many ongoing research in this field, hoping to unlock practical applications to create more immersive and engaging experiences. Among the 3D displays, swept volumetric display is one of the promising areas to develop in the field of 3D technologies. Therefore, with an existing helix-based swept volumetric display implemented previously, the project was to improve it in areas such as projecting 3D animation and making use of Blender software to enhance the slicing algorithm. Bachelor's degree 2024-05-27T03:43:55Z 2024-05-27T03:43:55Z 2024 Final Year Project (FYP) Teo, W. Q. (2024). Swept volumetric display. Final Year Project (FYP), Nanyang Technological University, Singapore. https://hdl.handle.net/10356/177095 https://hdl.handle.net/10356/177095 en A2010-231 application/pdf Nanyang Technological University |
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In today’s world, 2D screens and displays are the norm, serving as the primary
interface for our digital interactions. However, these 2D technologies are limited in
their representation of information. Therefore, 3D displays are getting more popular,
with many ongoing research in this field, hoping to unlock practical applications to
create more immersive and engaging experiences. Among the 3D displays, swept
volumetric display is one of the promising areas to develop in the field of 3D
technologies. Therefore, with an existing helix-based swept volumetric display
implemented previously, the project was to improve it in areas such as projecting 3D
animation and making use of Blender software to enhance the slicing algorithm. |
author2 |
Cuong Dang |
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Cuong Dang Teo, Wei Qian |
format |
Final Year Project |
author |
Teo, Wei Qian |
author_sort |
Teo, Wei Qian |
title |
Swept volumetric display |
title_short |
Swept volumetric display |
title_full |
Swept volumetric display |
title_fullStr |
Swept volumetric display |
title_full_unstemmed |
Swept volumetric display |
title_sort |
swept volumetric display |
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Nanyang Technological University |
publishDate |
2024 |
url |
https://hdl.handle.net/10356/177095 |
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1806059923519307776 |