Gamification as a methodological strategy for the development of emotional competence in Spanish as a foreign language: academic self-efficacy, achievement emotions and language learning

Games provide a meaningful context for effective language acquisition that encourages students to make the effort of learning (Wright, Betteridge and Buckby, 1984). Play is an intrinsically motivating and engaging tool that can help to reduce stress and provides language learners with opportunities...

Full description

Saved in:
Bibliographic Details
Main Authors: González Ruiz, Cristina, Masid Blanco, Ocarina
Other Authors: A. Canales
Format: Book Chapter
Language:English
Published: Peter Lang Group 2024
Subjects:
Online Access:https://hdl.handle.net/10356/179826
Tags: Add Tag
No Tags, Be the first to tag this record!
Institution: Nanyang Technological University
Language: English
id sg-ntu-dr.10356-179826
record_format dspace
spelling sg-ntu-dr.10356-1798262024-08-31T16:56:58Z Gamification as a methodological strategy for the development of emotional competence in Spanish as a foreign language: academic self-efficacy, achievement emotions and language learning González Ruiz, Cristina Masid Blanco, Ocarina A. Canales S. Leralta School of Humanities Centre for Modern Languages Arts and Humanities Emotion Identity Second language learning Games provide a meaningful context for effective language acquisition that encourages students to make the effort of learning (Wright, Betteridge and Buckby, 1984). Play is an intrinsically motivating and engaging tool that can help to reduce stress and provides language learners with opportunities for real communication while connecting with their emotions (Lengeling and Malarcher, 1997). Gamification, the integration of game mechanics and dynamics in non- game environments, has become an area of great interest for second/ foreign language acquisition researchers due to its potentiality as a motivational tool to engage learners and enhance language learning. This chapter presents a quasi- experimental design that implements a gamified treatment with forty-one Spanish as a foreign language beginners at a university in Singapore. The objective is to determine whether the treatment improves students’ emotional competence and language learning. The results show that there is a positive relationship between academic self- efficacy beliefs and achievement emotions and a significant improvement in learning. This study provides empirical evidence on the benefits of implementing gamified treatments from an emotional perspective in the field of foreign language teaching. Published version 2024-08-27T01:18:07Z 2024-08-27T01:18:07Z 2023 Book Chapter González Ruiz, C. & Masid Blanco, O. (2023). Gamification as a methodological strategy for the development of emotional competence in Spanish as a foreign language: academic self-efficacy, achievement emotions and language learning. A. Canales & S. Leralta (Eds.), Emotion and identity in second language learning (pp. 353-385). Peter Lang Group. https://hdl.handle.net/10356/179826 9781800796492 https://hdl.handle.net/10356/179826 10.3726/b18964 353 385 en Emotion and identity in second language learning © 2023 Peter Lang Group AG. All rights reserved. This article may be downloaded for personal use only. Any other use requires prior permission of the copyright holder. The Version of Record is available online at http://doi.org/10.3726/b18964 application/pdf Peter Lang Group
institution Nanyang Technological University
building NTU Library
continent Asia
country Singapore
Singapore
content_provider NTU Library
collection DR-NTU
language English
topic Arts and Humanities
Emotion
Identity
Second language learning
spellingShingle Arts and Humanities
Emotion
Identity
Second language learning
González Ruiz, Cristina
Masid Blanco, Ocarina
Gamification as a methodological strategy for the development of emotional competence in Spanish as a foreign language: academic self-efficacy, achievement emotions and language learning
description Games provide a meaningful context for effective language acquisition that encourages students to make the effort of learning (Wright, Betteridge and Buckby, 1984). Play is an intrinsically motivating and engaging tool that can help to reduce stress and provides language learners with opportunities for real communication while connecting with their emotions (Lengeling and Malarcher, 1997). Gamification, the integration of game mechanics and dynamics in non- game environments, has become an area of great interest for second/ foreign language acquisition researchers due to its potentiality as a motivational tool to engage learners and enhance language learning. This chapter presents a quasi- experimental design that implements a gamified treatment with forty-one Spanish as a foreign language beginners at a university in Singapore. The objective is to determine whether the treatment improves students’ emotional competence and language learning. The results show that there is a positive relationship between academic self- efficacy beliefs and achievement emotions and a significant improvement in learning. This study provides empirical evidence on the benefits of implementing gamified treatments from an emotional perspective in the field of foreign language teaching.
author2 A. Canales
author_facet A. Canales
González Ruiz, Cristina
Masid Blanco, Ocarina
format Book Chapter
author González Ruiz, Cristina
Masid Blanco, Ocarina
author_sort González Ruiz, Cristina
title Gamification as a methodological strategy for the development of emotional competence in Spanish as a foreign language: academic self-efficacy, achievement emotions and language learning
title_short Gamification as a methodological strategy for the development of emotional competence in Spanish as a foreign language: academic self-efficacy, achievement emotions and language learning
title_full Gamification as a methodological strategy for the development of emotional competence in Spanish as a foreign language: academic self-efficacy, achievement emotions and language learning
title_fullStr Gamification as a methodological strategy for the development of emotional competence in Spanish as a foreign language: academic self-efficacy, achievement emotions and language learning
title_full_unstemmed Gamification as a methodological strategy for the development of emotional competence in Spanish as a foreign language: academic self-efficacy, achievement emotions and language learning
title_sort gamification as a methodological strategy for the development of emotional competence in spanish as a foreign language: academic self-efficacy, achievement emotions and language learning
publisher Peter Lang Group
publishDate 2024
url https://hdl.handle.net/10356/179826
_version_ 1814047169281261568