Gamification as a methodological strategy for the development of emotional competence in Spanish as a foreign language: academic self-efficacy, achievement emotions and language learning
Games provide a meaningful context for effective language acquisition that encourages students to make the effort of learning (Wright, Betteridge and Buckby, 1984). Play is an intrinsically motivating and engaging tool that can help to reduce stress and provides language learners with opportunities...
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sg-ntu-dr.10356-1798262024-08-31T16:56:58Z Gamification as a methodological strategy for the development of emotional competence in Spanish as a foreign language: academic self-efficacy, achievement emotions and language learning González Ruiz, Cristina Masid Blanco, Ocarina A. Canales S. Leralta School of Humanities Centre for Modern Languages Arts and Humanities Emotion Identity Second language learning Games provide a meaningful context for effective language acquisition that encourages students to make the effort of learning (Wright, Betteridge and Buckby, 1984). Play is an intrinsically motivating and engaging tool that can help to reduce stress and provides language learners with opportunities for real communication while connecting with their emotions (Lengeling and Malarcher, 1997). Gamification, the integration of game mechanics and dynamics in non- game environments, has become an area of great interest for second/ foreign language acquisition researchers due to its potentiality as a motivational tool to engage learners and enhance language learning. This chapter presents a quasi- experimental design that implements a gamified treatment with forty-one Spanish as a foreign language beginners at a university in Singapore. The objective is to determine whether the treatment improves students’ emotional competence and language learning. The results show that there is a positive relationship between academic self- efficacy beliefs and achievement emotions and a significant improvement in learning. This study provides empirical evidence on the benefits of implementing gamified treatments from an emotional perspective in the field of foreign language teaching. Published version 2024-08-27T01:18:07Z 2024-08-27T01:18:07Z 2023 Book Chapter González Ruiz, C. & Masid Blanco, O. (2023). Gamification as a methodological strategy for the development of emotional competence in Spanish as a foreign language: academic self-efficacy, achievement emotions and language learning. A. Canales & S. Leralta (Eds.), Emotion and identity in second language learning (pp. 353-385). Peter Lang Group. https://hdl.handle.net/10356/179826 9781800796492 https://hdl.handle.net/10356/179826 10.3726/b18964 353 385 en Emotion and identity in second language learning © 2023 Peter Lang Group AG. All rights reserved. This article may be downloaded for personal use only. Any other use requires prior permission of the copyright holder. The Version of Record is available online at http://doi.org/10.3726/b18964 application/pdf Peter Lang Group |
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Arts and Humanities Emotion Identity Second language learning González Ruiz, Cristina Masid Blanco, Ocarina Gamification as a methodological strategy for the development of emotional competence in Spanish as a foreign language: academic self-efficacy, achievement emotions and language learning |
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Games provide a meaningful context for effective language acquisition that encourages students to make the effort of learning (Wright, Betteridge and Buckby, 1984). Play is an intrinsically motivating and engaging tool that can help to reduce stress and provides language learners with opportunities for real communication while connecting with their emotions (Lengeling and Malarcher, 1997). Gamification, the integration of game mechanics and dynamics in non- game environments, has become an area of great interest for second/ foreign language acquisition researchers due to its potentiality as a motivational tool to engage learners and enhance language learning. This chapter presents a quasi- experimental design that implements a gamified treatment with forty-one Spanish as a foreign language beginners at a university in Singapore. The objective is to determine whether the treatment improves students’ emotional competence and language learning. The results show that there is a positive relationship between academic self- efficacy beliefs and achievement emotions and a significant improvement in learning. This study provides empirical evidence on the benefits of implementing gamified treatments from an emotional perspective in the field of foreign language teaching. |
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A. Canales |
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A. Canales González Ruiz, Cristina Masid Blanco, Ocarina |
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Book Chapter |
author |
González Ruiz, Cristina Masid Blanco, Ocarina |
author_sort |
González Ruiz, Cristina |
title |
Gamification as a methodological strategy for the development of emotional competence in Spanish as a foreign language: academic self-efficacy, achievement emotions and language learning |
title_short |
Gamification as a methodological strategy for the development of emotional competence in Spanish as a foreign language: academic self-efficacy, achievement emotions and language learning |
title_full |
Gamification as a methodological strategy for the development of emotional competence in Spanish as a foreign language: academic self-efficacy, achievement emotions and language learning |
title_fullStr |
Gamification as a methodological strategy for the development of emotional competence in Spanish as a foreign language: academic self-efficacy, achievement emotions and language learning |
title_full_unstemmed |
Gamification as a methodological strategy for the development of emotional competence in Spanish as a foreign language: academic self-efficacy, achievement emotions and language learning |
title_sort |
gamification as a methodological strategy for the development of emotional competence in spanish as a foreign language: academic self-efficacy, achievement emotions and language learning |
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Peter Lang Group |
publishDate |
2024 |
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https://hdl.handle.net/10356/179826 |
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1814047169281261568 |