3D media
The findings of the student’s research into existing 3D Media technology are presented in this report. We see the progress of 3D technology throughout history, since its beginnings as simple stereograms in 3D pictography and subsequently extended to photography, before the advent of 3D in videos suc...
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Format: | Final Year Project |
Language: | English |
Published: |
2009
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Online Access: | http://hdl.handle.net/10356/18027 |
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Institution: | Nanyang Technological University |
Language: | English |
Summary: | The findings of the student’s research into existing 3D Media technology are presented in this report. We see the progress of 3D technology throughout history, since its beginnings as simple stereograms in 3D pictography and subsequently extended to photography, before the advent of 3D in videos such as in free viewpoint television. As such, the principles of stereopsis and stereoscopy play important roles in the evolution of this field. Autostereoscopy allowed the viewing of 3D material without the use of glasses. But early techniques caused eye strain and giddiness. However, its principles were well applied to the creation of 3D TVs, with its application in parallax barriers and lenticular sheets. Engineers continued to wow the world with volumetric displays that presented not 2D content perceived in 3D but literally images displayed in 3D.
The invention of hardware would have to be complemented by new software integration. Video compression is a key factor in content compatibility for 3D displays. The latest H.264/AVC compression standard is explored in this report and tested on a test video sequence created by Mitsubishi Electric Research Laboratories (MERL), as well as on a test sequence captured by the student. A rate-distortion analysis would be performed to compare the effects of basis QP on the encoding results. |
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