Challenged by choices: narrative and virtual reality – a symbiosis or antibiosis?

This panel explores narrative strategies in Virtual Reality and 360° video, focusing on essential components for effective plotting and immersive worldbuilding. Based on insights from recent projects, we examine methods for capturing and sustaining viewer attention in spherical and headset-based sto...

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Main Authors: Reinhuber, Elke, Raidel, Ella, Seide, Benjamin, Rall, Hannes, Harper, Emma
Other Authors: School of Art, Design and Media
Format: Conference or Workshop Item
Language:English
Published: 2024
Subjects:
Online Access:https://hdl.handle.net/10356/180875
https://www.isea-archives.org/isea2023_presentation_reinhuber_et-al
https://isea2023.isea-international.org/
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Institution: Nanyang Technological University
Language: English
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spelling sg-ntu-dr.10356-1808752024-11-09T16:54:08Z Challenged by choices: narrative and virtual reality – a symbiosis or antibiosis? Reinhuber, Elke Raidel, Ella Seide, Benjamin Rall, Hannes Harper, Emma School of Art, Design and Media 28th International Symposium on Electronic Art (ISEA 2023) Arts and Humanities Virtual reality 360° video Narrative strategies Immersion This panel explores narrative strategies in Virtual Reality and 360° video, focusing on essential components for effective plotting and immersive worldbuilding. Based on insights from recent projects, we examine methods for capturing and sustaining viewer attention in spherical and headset-based storytelling. A key point of discussion will be whether immersive environments should allow the viewer freedom to navigate and discover the narrative at their own pace or whether the viewer’s line of sight should be guided to support the narrative structure. Through selected projects and panelists, we will present and discuss varied approaches to the interplay between 360° immersive environments and narrative choices, highlighting their impact on audience engagement. Ministry of Education (MOE) Nanyang Technological University Submitted/Accepted version The development of Garden of Changes has been kindly supported by an MOE grant in Singapore and by ADM, School of Art, Design and Media / NTU Singapore. Grant no: RG163/16. The research for “The Lost Film Pontianak (1957)” has been made possible through the kind support of a MOE grant in Singapore and ADM, School of Art, Design and Media, NTU Singapore. The research for “Shakespeare in VR”/”Pericles VR” was supported by the Ministry of Education (MOE) AcRF Tier 2 Grant “From Print to Digital Continued: Expanded Research into adapting Shakespeare for VR, AR and AI.” The Seven Step Verse (2022) was supported by ARKO The Arts Council Korea/ International Arts Joint Fund/Korea- Singapore International Exchange Program, NTU Cohass Arts and Humanities Research Grant, ADM School of Art, Design, and Media, NTU Singapore. 2024-11-05T06:22:15Z 2024-11-05T06:22:15Z 2023 Conference Paper Reinhuber, E., Raidel, E., Seide, B., Rall, H. & Harper, E. (2023). Challenged by choices: narrative and virtual reality – a symbiosis or antibiosis?. 28th International Symposium on Electronic Art (ISEA 2023). https://hdl.handle.net/10356/180875 https://www.isea-archives.org/isea2023_presentation_reinhuber_et-al https://isea2023.isea-international.org/ en #020895-00001 RG163/16 © 2023 The Author(s). Published by ISEA international. All rights reserved. This article may be downloaded for personal use only. Any other use requires prior permission of the copyright holder. application/pdf
institution Nanyang Technological University
building NTU Library
continent Asia
country Singapore
Singapore
content_provider NTU Library
collection DR-NTU
language English
topic Arts and Humanities
Virtual reality
360° video
Narrative strategies
Immersion
spellingShingle Arts and Humanities
Virtual reality
360° video
Narrative strategies
Immersion
Reinhuber, Elke
Raidel, Ella
Seide, Benjamin
Rall, Hannes
Harper, Emma
Challenged by choices: narrative and virtual reality – a symbiosis or antibiosis?
description This panel explores narrative strategies in Virtual Reality and 360° video, focusing on essential components for effective plotting and immersive worldbuilding. Based on insights from recent projects, we examine methods for capturing and sustaining viewer attention in spherical and headset-based storytelling. A key point of discussion will be whether immersive environments should allow the viewer freedom to navigate and discover the narrative at their own pace or whether the viewer’s line of sight should be guided to support the narrative structure. Through selected projects and panelists, we will present and discuss varied approaches to the interplay between 360° immersive environments and narrative choices, highlighting their impact on audience engagement.
author2 School of Art, Design and Media
author_facet School of Art, Design and Media
Reinhuber, Elke
Raidel, Ella
Seide, Benjamin
Rall, Hannes
Harper, Emma
format Conference or Workshop Item
author Reinhuber, Elke
Raidel, Ella
Seide, Benjamin
Rall, Hannes
Harper, Emma
author_sort Reinhuber, Elke
title Challenged by choices: narrative and virtual reality – a symbiosis or antibiosis?
title_short Challenged by choices: narrative and virtual reality – a symbiosis or antibiosis?
title_full Challenged by choices: narrative and virtual reality – a symbiosis or antibiosis?
title_fullStr Challenged by choices: narrative and virtual reality – a symbiosis or antibiosis?
title_full_unstemmed Challenged by choices: narrative and virtual reality – a symbiosis or antibiosis?
title_sort challenged by choices: narrative and virtual reality – a symbiosis or antibiosis?
publishDate 2024
url https://hdl.handle.net/10356/180875
https://www.isea-archives.org/isea2023_presentation_reinhuber_et-al
https://isea2023.isea-international.org/
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