Modelling pedestrian navigation behaviour for crowd simulations
Pedestrian navigation and crowd simulations have always been a useful tool across multiple sectors of society. Walking being almost a necessity when travelling, it is important to have accurate crowd simulation tools to predict and prevent possible disasters. With improving computational power an...
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Format: | Final Year Project |
Language: | English |
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Nanyang Technological University
2024
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Online Access: | https://hdl.handle.net/10356/181158 |
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Institution: | Nanyang Technological University |
Language: | English |
Summary: | Pedestrian navigation and crowd simulations have always been a useful tool across
multiple sectors of society. Walking being almost a necessity when travelling, it is
important to have accurate crowd simulation tools to predict and prevent possible
disasters. With improving computational power and better technologies, we must keep
trying to push the boundaries of what’s possible.
For this report, we will be experimenting using Unity engine, which was originally created
as a game engine, to see Unity’s capabilities in crowd simulations, along with
incorporating AI through a relatively new Unity ML-Agents Toolkit to try and develop better
crowd simulation tools.
We concluded that Unity does have the potential to develop highly customized
simulation tools to fit all sorts of purposes, and more time should be spent looking into
the capabilities that Unity can provide. |
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