Modelling pedestrian navigation behaviour for crowd simulations
Pedestrian navigation and crowd simulations have always been a useful tool across multiple sectors of society. Walking being almost a necessity when travelling, it is important to have accurate crowd simulation tools to predict and prevent possible disasters. With improving computational power an...
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Nanyang Technological University
2024
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sg-ntu-dr.10356-1811582024-11-18T00:52:01Z Modelling pedestrian navigation behaviour for crowd simulations Yong, Alistair Jia Jin Cai Wentong College of Computing and Data Science ASWTCAI@ntu.edu.sg Computer and Information Science Crowd simulation Pedestrian navigation and crowd simulations have always been a useful tool across multiple sectors of society. Walking being almost a necessity when travelling, it is important to have accurate crowd simulation tools to predict and prevent possible disasters. With improving computational power and better technologies, we must keep trying to push the boundaries of what’s possible. For this report, we will be experimenting using Unity engine, which was originally created as a game engine, to see Unity’s capabilities in crowd simulations, along with incorporating AI through a relatively new Unity ML-Agents Toolkit to try and develop better crowd simulation tools. We concluded that Unity does have the potential to develop highly customized simulation tools to fit all sorts of purposes, and more time should be spent looking into the capabilities that Unity can provide. Bachelor's degree 2024-11-18T00:52:01Z 2024-11-18T00:52:01Z 2024 Final Year Project (FYP) Yong, A. J. J. (2024). Modelling pedestrian navigation behaviour for crowd simulations. Final Year Project (FYP), Nanyang Technological University, Singapore. https://hdl.handle.net/10356/181158 https://hdl.handle.net/10356/181158 en SCSE23-1208 application/pdf Nanyang Technological University |
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Computer and Information Science Crowd simulation Yong, Alistair Jia Jin Modelling pedestrian navigation behaviour for crowd simulations |
description |
Pedestrian navigation and crowd simulations have always been a useful tool across
multiple sectors of society. Walking being almost a necessity when travelling, it is
important to have accurate crowd simulation tools to predict and prevent possible
disasters. With improving computational power and better technologies, we must keep
trying to push the boundaries of what’s possible.
For this report, we will be experimenting using Unity engine, which was originally created
as a game engine, to see Unity’s capabilities in crowd simulations, along with
incorporating AI through a relatively new Unity ML-Agents Toolkit to try and develop better
crowd simulation tools.
We concluded that Unity does have the potential to develop highly customized
simulation tools to fit all sorts of purposes, and more time should be spent looking into
the capabilities that Unity can provide. |
author2 |
Cai Wentong |
author_facet |
Cai Wentong Yong, Alistair Jia Jin |
format |
Final Year Project |
author |
Yong, Alistair Jia Jin |
author_sort |
Yong, Alistair Jia Jin |
title |
Modelling pedestrian navigation behaviour for crowd simulations |
title_short |
Modelling pedestrian navigation behaviour for crowd simulations |
title_full |
Modelling pedestrian navigation behaviour for crowd simulations |
title_fullStr |
Modelling pedestrian navigation behaviour for crowd simulations |
title_full_unstemmed |
Modelling pedestrian navigation behaviour for crowd simulations |
title_sort |
modelling pedestrian navigation behaviour for crowd simulations |
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Nanyang Technological University |
publishDate |
2024 |
url |
https://hdl.handle.net/10356/181158 |
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1816858993777180672 |