Deep learning and chess
This paper investigates the application of neural networks and Monte Carlo Tree Search (MCTS) for the development of a chess-playing agent. Our experiments include both full-game and isolated-position testing environments. Through rigorous evaluation, we show that the integration of neural networ...
Saved in:
Main Author: | |
---|---|
Other Authors: | |
Format: | Final Year Project |
Language: | English |
Published: |
Nanyang Technological University
2024
|
Subjects: | |
Online Access: | https://hdl.handle.net/10356/181411 |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Institution: | Nanyang Technological University |
Language: | English |
id |
sg-ntu-dr.10356-181411 |
---|---|
record_format |
dspace |
spelling |
sg-ntu-dr.10356-1814112024-12-02T02:57:13Z Deep learning and chess Nguyen, Gia Khanh He Ying College of Computing and Data Science YHe@ntu.edu.sg Computer and Information Science Chess Deep learning This paper investigates the application of neural networks and Monte Carlo Tree Search (MCTS) for the development of a chess-playing agent. Our experiments include both full-game and isolated-position testing environments. Through rigorous evaluation, we show that the integration of neural networks with MCTS greatly improves the agent’s decision-making and performance compared to traditional methods. Bachelor's degree 2024-12-02T02:57:13Z 2024-12-02T02:57:13Z 2024 Final Year Project (FYP) Nguyen, G. K. (2024). Deep learning and chess. Final Year Project (FYP), Nanyang Technological University, Singapore. https://hdl.handle.net/10356/181411 https://hdl.handle.net/10356/181411 en application/pdf Nanyang Technological University |
institution |
Nanyang Technological University |
building |
NTU Library |
continent |
Asia |
country |
Singapore Singapore |
content_provider |
NTU Library |
collection |
DR-NTU |
language |
English |
topic |
Computer and Information Science Chess Deep learning |
spellingShingle |
Computer and Information Science Chess Deep learning Nguyen, Gia Khanh Deep learning and chess |
description |
This paper investigates the application of neural networks and Monte Carlo Tree Search
(MCTS) for the development of a chess-playing agent. Our experiments include both
full-game and isolated-position testing environments. Through rigorous evaluation,
we show that the integration of neural networks with MCTS greatly improves the
agent’s decision-making and performance compared to traditional methods. |
author2 |
He Ying |
author_facet |
He Ying Nguyen, Gia Khanh |
format |
Final Year Project |
author |
Nguyen, Gia Khanh |
author_sort |
Nguyen, Gia Khanh |
title |
Deep learning and chess |
title_short |
Deep learning and chess |
title_full |
Deep learning and chess |
title_fullStr |
Deep learning and chess |
title_full_unstemmed |
Deep learning and chess |
title_sort |
deep learning and chess |
publisher |
Nanyang Technological University |
publishDate |
2024 |
url |
https://hdl.handle.net/10356/181411 |
_version_ |
1819112971491606528 |