Deep learning and chess

This paper investigates the application of neural networks and Monte Carlo Tree Search (MCTS) for the development of a chess-playing agent. Our experiments include both full-game and isolated-position testing environments. Through rigorous evaluation, we show that the integration of neural networ...

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Bibliographic Details
Main Author: Nguyen, Gia Khanh
Other Authors: He Ying
Format: Final Year Project
Language:English
Published: Nanyang Technological University 2024
Subjects:
Online Access:https://hdl.handle.net/10356/181411
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Institution: Nanyang Technological University
Language: English

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