The interactive digital billboard

Advertising is a lucrative business and using billboard is one popular way to display advertisements. Current digital billboards available are lacking of a balance of both context awareness and interactive features. Human Machine Interface (HMI) related technology such as touch technology and finger...

Full description

Saved in:
Bibliographic Details
Main Author: Ang, Kian Liong
Other Authors: Tan Su Lim
Format: Final Year Project
Language:English
Published: 2009
Subjects:
Online Access:http://hdl.handle.net/10356/18905
Tags: Add Tag
No Tags, Be the first to tag this record!
Institution: Nanyang Technological University
Language: English
id sg-ntu-dr.10356-18905
record_format dspace
spelling sg-ntu-dr.10356-189052023-03-03T20:24:47Z The interactive digital billboard Ang, Kian Liong Tan Su Lim School of Computer Engineering DRNTU::Engineering::Computer science and engineering::Computer applications::Computers in other systems Advertising is a lucrative business and using billboard is one popular way to display advertisements. Current digital billboards available are lacking of a balance of both context awareness and interactive features. Human Machine Interface (HMI) related technology such as touch technology and finger sensing can be used to implement interactive features. Finger sensing is however complex to implement. This complexity can be reduced by using a Multi-Object Tracking (MOT) sensor used by Wiimote. In this project a model is designed and developed to include useful context awareness features as well as interactive features. Context awareness features are implemented by scheduling the advertisement using time, temperature and humidity. Interactive features are implemented by including connectivity with mobile devices using Bluetooth. The interactive features demonstrated in this project uses connected mobile device to play flash advertisement game. In addition, to incorporate intuitive interaction, touch technology and finger sensing is incorporated into this model. The MOT sensor in the Wiimote is first used, without dismantling, to implement finger sensing. Reverse engineering is then carried out to remove the MOT sensor from the Wiimote so as to interface directly with the Renesas H8S2378 Microcontroller (MCU). It is also assessed for its feasibility to be used as part of the model for interactive digital billboard. Bachelor of Engineering (Computer Engineering) 2009-08-17T03:22:20Z 2009-08-17T03:22:20Z 2009 2009 Final Year Project (FYP) http://hdl.handle.net/10356/18905 en Nanyang Technological University 82 p. application/pdf
institution Nanyang Technological University
building NTU Library
continent Asia
country Singapore
Singapore
content_provider NTU Library
collection DR-NTU
language English
topic DRNTU::Engineering::Computer science and engineering::Computer applications::Computers in other systems
spellingShingle DRNTU::Engineering::Computer science and engineering::Computer applications::Computers in other systems
Ang, Kian Liong
The interactive digital billboard
description Advertising is a lucrative business and using billboard is one popular way to display advertisements. Current digital billboards available are lacking of a balance of both context awareness and interactive features. Human Machine Interface (HMI) related technology such as touch technology and finger sensing can be used to implement interactive features. Finger sensing is however complex to implement. This complexity can be reduced by using a Multi-Object Tracking (MOT) sensor used by Wiimote. In this project a model is designed and developed to include useful context awareness features as well as interactive features. Context awareness features are implemented by scheduling the advertisement using time, temperature and humidity. Interactive features are implemented by including connectivity with mobile devices using Bluetooth. The interactive features demonstrated in this project uses connected mobile device to play flash advertisement game. In addition, to incorporate intuitive interaction, touch technology and finger sensing is incorporated into this model. The MOT sensor in the Wiimote is first used, without dismantling, to implement finger sensing. Reverse engineering is then carried out to remove the MOT sensor from the Wiimote so as to interface directly with the Renesas H8S2378 Microcontroller (MCU). It is also assessed for its feasibility to be used as part of the model for interactive digital billboard.
author2 Tan Su Lim
author_facet Tan Su Lim
Ang, Kian Liong
format Final Year Project
author Ang, Kian Liong
author_sort Ang, Kian Liong
title The interactive digital billboard
title_short The interactive digital billboard
title_full The interactive digital billboard
title_fullStr The interactive digital billboard
title_full_unstemmed The interactive digital billboard
title_sort interactive digital billboard
publishDate 2009
url http://hdl.handle.net/10356/18905
_version_ 1759854169471057920