Study of learning algorithms in games
In many computer games various bots operate against the player. Unlike algorithms for static targets which already exist, these bots require algorithms to search for moving targets and these algorithms are inherently more computation and resource intensive. In some computer games, search algorith...
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Format: | Final Year Project |
Language: | English |
Published: |
2009
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Online Access: | http://hdl.handle.net/10356/18947 |
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Institution: | Nanyang Technological University |
Language: | English |
Summary: | In many computer games various bots operate against the player. Unlike
algorithms for static targets which already exist, these bots require algorithms to
search for moving targets and these algorithms are inherently more computation
and resource intensive. In some computer games, search algorithms utilize as
much as 70% of CPU time and hence design requirements of these algorithms
necessitate good computation and execution efficiency.
The typical moving target search algorithm repeatedly applies the A* algorithm to
the moving target to find a partial solution and execute the move. However, as the
size of the problem space increases, the size of the heuristic table required grows
exponentially. In previous work, the Abstraction MTS significantly reduced the
memory requirements and showed improved performance over other existing MTS
algorithms by clustering the problem space into “abstract groups”. However, the
existing Abstraction MTS has no learning component and hence the performance is
constant even if the same problem space is used repeatedly. This project explores
the re-introduction of learning into the Abstraction MTS, without reducing the
performance of the basic Abstraction MTS algorithm. |
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