High performance parallel processing system for real-time animation
This thesis reports the design and development of a transputer based vehicle simulator capable of a real-time display update rate of 24 frames per second. This involved the development of a prototype using off-the-shelf transputer modules to facilitate feasibility study and simulation of the system...
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sg-ntu-dr.10356-204222020-09-27T20:18:36Z High performance parallel processing system for real-time animation Leong, Soon Khing. Chan, Tony Kai Yun School of Applied Science DRNTU::Engineering::Electrical and electronic engineering::Computer hardware, software and systems This thesis reports the design and development of a transputer based vehicle simulator capable of a real-time display update rate of 24 frames per second. This involved the development of a prototype using off-the-shelf transputer modules to facilitate feasibility study and simulation of the system performance. The first stage development of the prototype served as a test bed for the various computer graphics processes implemented. Performance measurements of these computer graphics processes were collected and analysed to identify the processing and communication bottlenecks. Besides, processing efficiency due to the allocations of these processes to the various stages in the system was also examined. Master of Applied Science 2009-12-15T02:57:06Z 2009-12-15T02:57:06Z 1995 1995 Thesis http://hdl.handle.net/10356/20422 en NANYANG TECHNOLOGICAL UNIVERSITY 183 p. application/pdf |
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DRNTU::Engineering::Electrical and electronic engineering::Computer hardware, software and systems Leong, Soon Khing. High performance parallel processing system for real-time animation |
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This thesis reports the design and development of a transputer based vehicle simulator capable of a real-time display update rate of 24 frames per second. This involved the development of a prototype using off-the-shelf transputer modules to facilitate feasibility study and simulation of the system performance. The first stage development of the prototype served as a test bed for the various computer graphics processes implemented. Performance measurements of these computer graphics processes were collected and analysed to identify the processing and communication bottlenecks. Besides, processing efficiency due to the allocations of these processes to the various stages in the system was also examined. |
author2 |
Chan, Tony Kai Yun |
author_facet |
Chan, Tony Kai Yun Leong, Soon Khing. |
format |
Theses and Dissertations |
author |
Leong, Soon Khing. |
author_sort |
Leong, Soon Khing. |
title |
High performance parallel processing system for real-time animation |
title_short |
High performance parallel processing system for real-time animation |
title_full |
High performance parallel processing system for real-time animation |
title_fullStr |
High performance parallel processing system for real-time animation |
title_full_unstemmed |
High performance parallel processing system for real-time animation |
title_sort |
high performance parallel processing system for real-time animation |
publishDate |
2009 |
url |
http://hdl.handle.net/10356/20422 |
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1681059436515295232 |