Bandwidth reduction techniques for distributed interactive simulation

Distributed Interactive Simulation (DIS) is the technology for linking simulations of various types at multiple locations to create a realistic and complex "virtual world" for the simulation of highly interactive activities. It is initially employed mainly for military applications. Today,...

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Main Author: Liang, Lawrence Aik Hwa.
Other Authors: Cai, Wentong
Format: Theses and Dissertations
Published: 2008
Subjects:
Online Access:http://hdl.handle.net/10356/2350
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Institution: Nanyang Technological University
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spelling sg-ntu-dr.10356-23502023-03-04T00:29:36Z Bandwidth reduction techniques for distributed interactive simulation Liang, Lawrence Aik Hwa. Cai, Wentong School of Computer Engineering Lee, Francis Turner, Steve DRNTU::Engineering::Computer science and engineering::Computing methodologies::Simulation and modeling DRNTU::Engineering::Computer science and engineering::Computer systems organization::Computer-communication networks Distributed Interactive Simulation (DIS) is the technology for linking simulations of various types at multiple locations to create a realistic and complex "virtual world" for the simulation of highly interactive activities. It is initially employed mainly for military applications. Today, this emerging technology has found its niche in many other industries and is successfully adopted by many applications such as entertainment, training, planning and analysis. The growing demand in such applications ushers in the need for higher realism and fidelity in larger scale simulated environment. Thus, it poses a great challenge for DIS researchers to look into more efficient bandwidth reduction techniques and better scalability solutions so that the technology can remain competitive. Master of Philosophy 2008-09-17T09:00:42Z 2008-09-17T09:00:42Z 2000 2000 Thesis http://hdl.handle.net/10356/2350 Nanyang Technological University application/pdf
institution Nanyang Technological University
building NTU Library
continent Asia
country Singapore
Singapore
content_provider NTU Library
collection DR-NTU
topic DRNTU::Engineering::Computer science and engineering::Computing methodologies::Simulation and modeling
DRNTU::Engineering::Computer science and engineering::Computer systems organization::Computer-communication networks
spellingShingle DRNTU::Engineering::Computer science and engineering::Computing methodologies::Simulation and modeling
DRNTU::Engineering::Computer science and engineering::Computer systems organization::Computer-communication networks
Liang, Lawrence Aik Hwa.
Bandwidth reduction techniques for distributed interactive simulation
description Distributed Interactive Simulation (DIS) is the technology for linking simulations of various types at multiple locations to create a realistic and complex "virtual world" for the simulation of highly interactive activities. It is initially employed mainly for military applications. Today, this emerging technology has found its niche in many other industries and is successfully adopted by many applications such as entertainment, training, planning and analysis. The growing demand in such applications ushers in the need for higher realism and fidelity in larger scale simulated environment. Thus, it poses a great challenge for DIS researchers to look into more efficient bandwidth reduction techniques and better scalability solutions so that the technology can remain competitive.
author2 Cai, Wentong
author_facet Cai, Wentong
Liang, Lawrence Aik Hwa.
format Theses and Dissertations
author Liang, Lawrence Aik Hwa.
author_sort Liang, Lawrence Aik Hwa.
title Bandwidth reduction techniques for distributed interactive simulation
title_short Bandwidth reduction techniques for distributed interactive simulation
title_full Bandwidth reduction techniques for distributed interactive simulation
title_fullStr Bandwidth reduction techniques for distributed interactive simulation
title_full_unstemmed Bandwidth reduction techniques for distributed interactive simulation
title_sort bandwidth reduction techniques for distributed interactive simulation
publishDate 2008
url http://hdl.handle.net/10356/2350
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