Behavior representation and simulation for Military Operations on Urbanized Terrain (MOUT)
This thesis presents our research on behavior representation and simulation for MOUT. First of all, a layered AI framework for the artificial players (bots) has been proposed. The framework is designed to be flexible, extensible, integrable and independent of simulation platforms. The functionality...
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sg-ntu-dr.10356-24772023-03-04T00:45:44Z Behavior representation and simulation for Military Operations on Urbanized Terrain (MOUT) Shen, Zhuoqian Zhou Suiping School of Computer Engineering DRNTU::Engineering::Computer science and engineering::Computing methodologies::Simulation and modeling This thesis presents our research on behavior representation and simulation for MOUT. First of all, a layered AI framework for the artificial players (bots) has been proposed. The framework is designed to be flexible, extensible, integrable and independent of simulation platforms. The functionality of each module and the interfaces between each other have been specified. Secondly, for fast prototyping, the AI framework is implemented on the Unreal Tournament (UT) game engine which provides high-fidelity whilst affordable 3D virtual environments. MASTER OF ENGINEERING (SCE) 2008-09-17T09:03:54Z 2008-09-17T09:03:54Z 2006 2006 Thesis Shen, Z. (2006). Behavior representation and simulation for Military Operations on Urbanized Terrain (MOUT). Master’s thesis, Nanyang Technological University, Singapore. https://hdl.handle.net/10356/2477 10.32657/10356/2477 Nanyang Technological University application/pdf |
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DRNTU::Engineering::Computer science and engineering::Computing methodologies::Simulation and modeling Shen, Zhuoqian Behavior representation and simulation for Military Operations on Urbanized Terrain (MOUT) |
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This thesis presents our research on behavior representation and simulation for MOUT. First of all, a layered AI framework for the artificial players (bots) has been proposed. The framework is designed to be flexible, extensible, integrable and independent of simulation platforms. The functionality of each module and the interfaces between each other have been specified. Secondly, for fast prototyping, the AI framework is implemented on the Unreal Tournament (UT) game engine which provides high-fidelity whilst affordable 3D virtual environments. |
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Zhou Suiping |
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Zhou Suiping Shen, Zhuoqian |
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Theses and Dissertations |
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Shen, Zhuoqian |
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Shen, Zhuoqian |
title |
Behavior representation and simulation for Military Operations on Urbanized Terrain (MOUT) |
title_short |
Behavior representation and simulation for Military Operations on Urbanized Terrain (MOUT) |
title_full |
Behavior representation and simulation for Military Operations on Urbanized Terrain (MOUT) |
title_fullStr |
Behavior representation and simulation for Military Operations on Urbanized Terrain (MOUT) |
title_full_unstemmed |
Behavior representation and simulation for Military Operations on Urbanized Terrain (MOUT) |
title_sort |
behavior representation and simulation for military operations on urbanized terrain (mout) |
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2008 |
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https://hdl.handle.net/10356/2477 |
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1759857982208737280 |