Auto-adaptive multi-threshold dead reckoning algorithm for distributed interactive simulation
In this thesis, we discuss the DIS bandwidth problem and give a brief overview of the major bandwidth reduction techniques currently being investigated and implemented in contemporary DIS systems. A new technique called Auto-adaptive Multi-threshold Dead Reckoning (AMDR) is proposed. Its goal is to...
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sg-ntu-dr.10356-25342023-03-04T00:38:49Z Auto-adaptive multi-threshold dead reckoning algorithm for distributed interactive simulation Chen, Lian. Lee, Bu Sung School of Computer Engineering Cai, Wentong DRNTU::Engineering::Computer science and engineering::Theory of computation::Analysis of algorithms and problem complexity DRNTU::Engineering::Computer science and engineering::Computer systems organization::Computer-communication networks In this thesis, we discuss the DIS bandwidth problem and give a brief overview of the major bandwidth reduction techniques currently being investigated and implemented in contemporary DIS systems. A new technique called Auto-adaptive Multi-threshold Dead Reckoning (AMDR) is proposed. Its goal is to reduce the required network bandwidth while maintaining the accuracy of DIS. The basic idea behind AMDR is to adaptively adjust the threshold levels of a local entity based on the relative distance between entities. Master of Engineering (SAS) 2008-09-17T09:04:53Z 2008-09-17T09:04:53Z 1999 1999 Thesis http://hdl.handle.net/10356/2534 Nanyang Technological University application/pdf |
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DRNTU::Engineering::Computer science and engineering::Theory of computation::Analysis of algorithms and problem complexity DRNTU::Engineering::Computer science and engineering::Computer systems organization::Computer-communication networks Chen, Lian. Auto-adaptive multi-threshold dead reckoning algorithm for distributed interactive simulation |
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In this thesis, we discuss the DIS bandwidth problem and give a brief overview of the major bandwidth reduction techniques currently being investigated and implemented in contemporary DIS systems. A new technique called Auto-adaptive Multi-threshold Dead Reckoning (AMDR) is proposed. Its goal is to reduce the required network bandwidth while maintaining the accuracy of DIS. The basic idea behind AMDR is to adaptively adjust the threshold levels of a local entity based on the relative distance between entities. |
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Lee, Bu Sung |
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Lee, Bu Sung Chen, Lian. |
format |
Theses and Dissertations |
author |
Chen, Lian. |
author_sort |
Chen, Lian. |
title |
Auto-adaptive multi-threshold dead reckoning algorithm for distributed interactive simulation |
title_short |
Auto-adaptive multi-threshold dead reckoning algorithm for distributed interactive simulation |
title_full |
Auto-adaptive multi-threshold dead reckoning algorithm for distributed interactive simulation |
title_fullStr |
Auto-adaptive multi-threshold dead reckoning algorithm for distributed interactive simulation |
title_full_unstemmed |
Auto-adaptive multi-threshold dead reckoning algorithm for distributed interactive simulation |
title_sort |
auto-adaptive multi-threshold dead reckoning algorithm for distributed interactive simulation |
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2008 |
url |
http://hdl.handle.net/10356/2534 |
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1759856971272421376 |