Auto-adaptive multi-threshold dead reckoning algorithm for distributed interactive simulation

In this thesis, we discuss the DIS bandwidth problem and give a brief overview of the major bandwidth reduction techniques currently being investigated and implemented in contemporary DIS systems. A new technique called Auto-adaptive Multi-threshold Dead Reckoning (AMDR) is proposed. Its goal is to...

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Main Author: Chen, Lian.
Other Authors: Lee, Bu Sung
Format: Theses and Dissertations
Published: 2008
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Online Access:http://hdl.handle.net/10356/2534
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Institution: Nanyang Technological University
id sg-ntu-dr.10356-2534
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spelling sg-ntu-dr.10356-25342023-03-04T00:38:49Z Auto-adaptive multi-threshold dead reckoning algorithm for distributed interactive simulation Chen, Lian. Lee, Bu Sung School of Computer Engineering Cai, Wentong DRNTU::Engineering::Computer science and engineering::Theory of computation::Analysis of algorithms and problem complexity DRNTU::Engineering::Computer science and engineering::Computer systems organization::Computer-communication networks In this thesis, we discuss the DIS bandwidth problem and give a brief overview of the major bandwidth reduction techniques currently being investigated and implemented in contemporary DIS systems. A new technique called Auto-adaptive Multi-threshold Dead Reckoning (AMDR) is proposed. Its goal is to reduce the required network bandwidth while maintaining the accuracy of DIS. The basic idea behind AMDR is to adaptively adjust the threshold levels of a local entity based on the relative distance between entities. Master of Engineering (SAS) 2008-09-17T09:04:53Z 2008-09-17T09:04:53Z 1999 1999 Thesis http://hdl.handle.net/10356/2534 Nanyang Technological University application/pdf
institution Nanyang Technological University
building NTU Library
continent Asia
country Singapore
Singapore
content_provider NTU Library
collection DR-NTU
topic DRNTU::Engineering::Computer science and engineering::Theory of computation::Analysis of algorithms and problem complexity
DRNTU::Engineering::Computer science and engineering::Computer systems organization::Computer-communication networks
spellingShingle DRNTU::Engineering::Computer science and engineering::Theory of computation::Analysis of algorithms and problem complexity
DRNTU::Engineering::Computer science and engineering::Computer systems organization::Computer-communication networks
Chen, Lian.
Auto-adaptive multi-threshold dead reckoning algorithm for distributed interactive simulation
description In this thesis, we discuss the DIS bandwidth problem and give a brief overview of the major bandwidth reduction techniques currently being investigated and implemented in contemporary DIS systems. A new technique called Auto-adaptive Multi-threshold Dead Reckoning (AMDR) is proposed. Its goal is to reduce the required network bandwidth while maintaining the accuracy of DIS. The basic idea behind AMDR is to adaptively adjust the threshold levels of a local entity based on the relative distance between entities.
author2 Lee, Bu Sung
author_facet Lee, Bu Sung
Chen, Lian.
format Theses and Dissertations
author Chen, Lian.
author_sort Chen, Lian.
title Auto-adaptive multi-threshold dead reckoning algorithm for distributed interactive simulation
title_short Auto-adaptive multi-threshold dead reckoning algorithm for distributed interactive simulation
title_full Auto-adaptive multi-threshold dead reckoning algorithm for distributed interactive simulation
title_fullStr Auto-adaptive multi-threshold dead reckoning algorithm for distributed interactive simulation
title_full_unstemmed Auto-adaptive multi-threshold dead reckoning algorithm for distributed interactive simulation
title_sort auto-adaptive multi-threshold dead reckoning algorithm for distributed interactive simulation
publishDate 2008
url http://hdl.handle.net/10356/2534
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