Latency hiding in consistent, large scale, distributed virtual environments
A Distributed Virtual Environment (DVE) allows a group of geographically dispersed users to interact in real time. To provide a usable system, interactions with objects and other users must be observed by participants with sufficient consistency and within a limited delay. However, in a Wide Area Ne...
Saved in:
主要作者: | |
---|---|
其他作者: | |
格式: | Theses and Dissertations |
出版: |
2008
|
主題: | |
在線閱讀: | http://hdl.handle.net/10356/2626 |
標簽: |
添加標簽
沒有標簽, 成為第一個標記此記錄!
|