Latency hiding in consistent, large scale, distributed virtual environments
A Distributed Virtual Environment (DVE) allows a group of geographically dispersed users to interact in real time. To provide a usable system, interactions with objects and other users must be observed by participants with sufficient consistency and within a limited delay. However, in a Wide Area Ne...
Saved in:
Main Author: | Du, Jiang. |
---|---|
Other Authors: | Turner, Stephen John |
Format: | Theses and Dissertations |
Published: |
2008
|
Subjects: | |
Online Access: | http://hdl.handle.net/10356/2626 |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Institution: | Nanyang Technological University |
Similar Items
-
A network-centric approach to interactivity enhancement for large-scale distributed virtual environments
by: Ta Nguyen Binh Duong
Published: (2010) -
Evaluating loss-aware update mechanisms for distributed virtual environments
by: Loo, Yan Long.
Published: (2013) -
Probabilistic models and efficient algorithms for certain large-scale distributed networks
by: Zeng, Jianyang
Published: (2010) -
Development of a networked virtual environment
by: Tan, Sin Jian.
Published: (2012) -
Interactivity-constrained server provisioning in large-scale distributed virtual environments
by: TA, Nguyen Binh Duong, et al.
Published: (2011)