Intelligent guide in smart space
Virtual reality is getting more common in our current generation, where it can be seen from online games to even educational software. This has become a trend for people to interact, communicate as well as learn in the virtual world. As the first Youth Olympics Games (YOG) will be held...
Saved in:
Main Author: | |
---|---|
Other Authors: | |
Format: | Final Year Project |
Language: | English |
Published: |
2010
|
Subjects: | |
Online Access: | http://hdl.handle.net/10356/36266 |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Institution: | Nanyang Technological University |
Language: | English |
Summary: | Virtual reality is getting more common in our current generation, where it can be
seen from online games to even educational software. This has become a trend for
people to interact, communicate as well as learn in the virtual world.
As the first Youth Olympics Games (YOG) will be held in Singapore in 2010, there is
a need to provide useful information of Singapore to the YOG participants who are
new to this place. In this project we seek to combine the idea of YOG and virtual
world together to showcase a platform for interaction and also an information hub
with the help of a game engine software named Unity3D.
The aim of the project is to create a virtual YOG Co-Space that allows YOG
participants to travel to different game venues in the virtual world and gain
knowledge about YOG and places in Singapore. This is achieved by the
implementation of two types of agents (bots) within the virtual world. To provide
knowledge of the game venues, local agents are stationed at each of these venues
to interact with the users. To provide personal services, personal agent, is attached
to the player and can be called upon request. This agent provides the functions of
taking in user’s request and returning information requested. In addition, the
personal agent interfaces with modules like Natural Language Processing (NLP) and
FALCON to process user’s queries and for the purpose of learning about the user
respectively. |
---|