Developing an HLA-compliant game engine using gamefactory
In crowd simulations, extensive work is needed in programming the visualization of simulations as well as modeling of environment mechanics. This is due to the high amount of entities needed to be generated and the complicated logic that is needed to be applied to the entities to make them realistic...
Saved in:
Main Author: | |
---|---|
Other Authors: | |
Format: | Final Year Project |
Language: | English |
Published: |
2010
|
Subjects: | |
Online Access: | http://hdl.handle.net/10356/39722 |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Institution: | Nanyang Technological University |
Language: | English |
id |
sg-ntu-dr.10356-39722 |
---|---|
record_format |
dspace |
spelling |
sg-ntu-dr.10356-397222023-03-03T20:42:18Z Developing an HLA-compliant game engine using gamefactory Wong, Jee Khen. School of Computer Engineering Parallel and Distributed Computing Centre Prof Cai Wentong Asst Prof Michael Harold Lees DRNTU::Engineering::Computer science and engineering::Software In crowd simulations, extensive work is needed in programming the visualization of simulations as well as modeling of environment mechanics. This is due to the high amount of entities needed to be generated and the complicated logic that is needed to be applied to the entities to make them realistic. Thus, if tools were available to cut down the time needed for this process, more focus would then be able to be put in core fields of such research. One such proposed tool that could achieve this goal is HLA-compliant Game Factory. In this report, it covers detail description of the various way used to extend the current Game Factory to become compliant with the HLA standard. To program such HLA simulations, 3 different categories of programming are involved, federation programming, RTI programming and federate programming. Programming of the RTI component would not be covered in this report as external open sourced RTI component that is available in the market are used. Therefore, both the other 2 categories would be cover in this report but main focus would be on the federate programming. Various key concepts of HLA standard as well as the RTI component are also covered in the following chapters. Designs and implementations made to the program are also included. Although the original Game Factory is still under development phase, functionality test was made on available features that have been programmed to be HLA compliant. This test procedures and results are also documented. Finally, future upgrade that could be done to this project and a conclusion was made in the final few chapters of this report. Bachelor of Engineering (Computer Engineering) 2010-06-03T06:12:06Z 2010-06-03T06:12:06Z 2010 2010 Final Year Project (FYP) http://hdl.handle.net/10356/39722 en Nanyang Technological University 55 p. application/pdf |
institution |
Nanyang Technological University |
building |
NTU Library |
continent |
Asia |
country |
Singapore Singapore |
content_provider |
NTU Library |
collection |
DR-NTU |
language |
English |
topic |
DRNTU::Engineering::Computer science and engineering::Software |
spellingShingle |
DRNTU::Engineering::Computer science and engineering::Software Wong, Jee Khen. Developing an HLA-compliant game engine using gamefactory |
description |
In crowd simulations, extensive work is needed in programming the visualization of simulations as well as modeling of environment mechanics. This is due to the high amount of entities needed to be generated and the complicated logic that is needed to be applied to the entities to make them realistic. Thus, if tools were available to cut down the time needed for this process, more focus would then be able to be put in core fields of such research. One such proposed tool that could achieve this goal is HLA-compliant Game Factory.
In this report, it covers detail description of the various way used to extend the current Game Factory to become compliant with the HLA standard. To program such HLA simulations, 3 different categories of programming are involved, federation programming, RTI programming and federate programming. Programming of the RTI component would not be covered in this report as external open sourced RTI component that is available in the market are used. Therefore, both the other 2 categories would be cover in this report but main focus would be on the federate programming.
Various key concepts of HLA standard as well as the RTI component are also covered in the following chapters. Designs and implementations made to the program are also included. Although the original Game Factory is still under development phase, functionality test was made on available features that have been programmed to be HLA compliant. This test procedures and results are also documented. Finally, future upgrade that could be done to this project and a conclusion was made in the final few chapters of this report. |
author2 |
School of Computer Engineering |
author_facet |
School of Computer Engineering Wong, Jee Khen. |
format |
Final Year Project |
author |
Wong, Jee Khen. |
author_sort |
Wong, Jee Khen. |
title |
Developing an HLA-compliant game engine using gamefactory |
title_short |
Developing an HLA-compliant game engine using gamefactory |
title_full |
Developing an HLA-compliant game engine using gamefactory |
title_fullStr |
Developing an HLA-compliant game engine using gamefactory |
title_full_unstemmed |
Developing an HLA-compliant game engine using gamefactory |
title_sort |
developing an hla-compliant game engine using gamefactory |
publishDate |
2010 |
url |
http://hdl.handle.net/10356/39722 |
_version_ |
1759855379414515712 |