Developing an HLA-compliant game engine using gamefactory
In crowd simulations, extensive work is needed in programming the visualization of simulations as well as modeling of environment mechanics. This is due to the high amount of entities needed to be generated and the complicated logic that is needed to be applied to the entities to make them realistic...
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Main Author: | Wong, Jee Khen. |
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Other Authors: | School of Computer Engineering |
Format: | Final Year Project |
Language: | English |
Published: |
2010
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Subjects: | |
Online Access: | http://hdl.handle.net/10356/39722 |
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Institution: | Nanyang Technological University |
Language: | English |
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